TY - JOUR
T1 - Wavelet-Based Approach to Character Skeleton
AU - You, Xinge
AU - Tang, Yuan Yan
N1 - This work was supported in part by the National Science Foundation under Grant 60403011; in part by the Science and Technology Department, Hubei Province and Wuhan, China, under Grants 2006ABA023 and 20045006071-17, respectively; in part by the Chongqing University of China; in part by RGC; and in part by the FRG of Hong Kong Baptist University.
Publisher copyright:
© 2007 IEEE
PY - 2007/5
Y1 - 2007/5
N2 - Character skeleton plays a significant role in character recognition. The strokes of a character may consist of two regions, i.e., singular and regular regions. The intersections and junctions of the strokes belong to singular region, while the straight and smooth parts of the strokes are categorized to regular region. Therefore, a skeletonization method requires two different processes to treat the skeletons in theses two different regions. All traditional skeletonization algorithms are based on the symmetry analysis technique. The major problems of these methods are as follows. 1) The computation of the primary skeleton in the regular region is indirect, so that its implementation is sophisticated and costly. 2) The extracted skeleton cannot be exactly located on the central line of the stroke. 3) The captured skeleton in the singular region may be distorted by artifacts and branches. To overcome these problems, a novel scheme of extracting the skeleton of character based on wavelet transform is presented in this paper. This scheme consists of two main steps, namely: a) extraction of primary skeleton in the regular region and b) amendment processing of the primary skeletons and connection of them in the singular region. A direct technique is used in the first step, where a new wavelet-based symmetry analysis is developed for finding the central line of the stroke directly. A novel method called smooth interpolation is designed in the second step, where a smooth operation is applied to the primary skeleton, and, thereafter, the interpolation compensation technique is proposed to link the primary skeleton, so that the skeleton in the singular region can be produced. Experiments are conducted and positive results are achieved, which show that the proposed skeletonization scheme is applicable to not only binary image but also gray-level image, and the skeleton is robust against noise and affine transform.
AB - Character skeleton plays a significant role in character recognition. The strokes of a character may consist of two regions, i.e., singular and regular regions. The intersections and junctions of the strokes belong to singular region, while the straight and smooth parts of the strokes are categorized to regular region. Therefore, a skeletonization method requires two different processes to treat the skeletons in theses two different regions. All traditional skeletonization algorithms are based on the symmetry analysis technique. The major problems of these methods are as follows. 1) The computation of the primary skeleton in the regular region is indirect, so that its implementation is sophisticated and costly. 2) The extracted skeleton cannot be exactly located on the central line of the stroke. 3) The captured skeleton in the singular region may be distorted by artifacts and branches. To overcome these problems, a novel scheme of extracting the skeleton of character based on wavelet transform is presented in this paper. This scheme consists of two main steps, namely: a) extraction of primary skeleton in the regular region and b) amendment processing of the primary skeletons and connection of them in the singular region. A direct technique is used in the first step, where a new wavelet-based symmetry analysis is developed for finding the central line of the stroke directly. A novel method called smooth interpolation is designed in the second step, where a smooth operation is applied to the primary skeleton, and, thereafter, the interpolation compensation technique is proposed to link the primary skeleton, so that the skeleton in the singular region can be produced. Experiments are conducted and positive results are achieved, which show that the proposed skeletonization scheme is applicable to not only binary image but also gray-level image, and the skeleton is robust against noise and affine transform.
KW - Interpolation compensation
KW - Modulus maxima
KW - Skeleton
KW - Wavelet transform
UR - http://www.scopus.com/inward/record.url?scp=34247326849&partnerID=8YFLogxK
U2 - 10.1109/TIP.2007.891800
DO - 10.1109/TIP.2007.891800
M3 - Journal article
C2 - 17491454
AN - SCOPUS:34247326849
SN - 1057-7149
VL - 16
SP - 1220
EP - 1231
JO - IEEE Transactions on Image Processing
JF - IEEE Transactions on Image Processing
IS - 5
ER -