Venture to the interior -Virtual object lessons

Research output: Chapter in book/report/conference proceedingChapterpeer-review

Abstract

The question of how to design and implement efficient remote learning environments gains a new quality in the light of extensive digital education projects such as the One Laptop Per Child (OLPC) initiative. At the core of this consideration is not only the task of developing content for very different cultural settings but also the necessity to reflect the effects of learning processes that operate exclusively with digitally mediated content. This chapter outlines the design strategies of the project Venture to the Interior, an interactive experience that presents selected objects from the collections of the Museum of Natural History in Berlin, Germany, and displays them in a context reflecting the museum as an institution and the practices of collecting as knowledge constitution. The project investigates the role of objects as knowledge devices and the possibilities for a translation of the didactic effects of experiential learning into virtual environments.

Original languageEnglish
Title of host publicationQuality and Communicability for Interactive Hypermedia Systems
Subtitle of host publicationConcepts and Practices for Design
EditorsFrancisco Vicente Cipolla Ficarra
PublisherIGI Global
Chapter2
Pages19-35
Number of pages17
ISBN (Electronic)9781615207640
ISBN (Print)9781615207633, 1615207635, 9781616922559
DOIs
Publication statusPublished - Feb 2010

Scopus Subject Areas

  • General Engineering

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