Abstract
One of the most critical intellectual abilities in today’s K-12 education is problem-solving skills. In game-based learning environments, it is essential to analyze students’ problem-solving behaviors so that instructors and researchers can provide timely feedback and relevant interventions. However, it is difficult to comprehend how students solve problems in games because game-based learning is always implicit and complicated. This study aims to investigate students’ problem-solving behaviors in a specific puzzle-based game context. Specifically, we used the Continuous Hidden Markov Model (CHMM) to identify students’ problem-solving stages, as well as sequence analysis to examine their problem-solving strategies. According to the findings, CHMM performed well to determine students’ problem-solving stages, and sequence analysis efficiently identified five problem-solving strategies. By applying the integrated techniques, we automatically categorized students’ real-time problem-solving behaviors and examined frequent strategies they applied, which can be used to better understand students’ problem-solving processes and provide real-time interventions for future studies.
| Original language | English |
|---|---|
| Title of host publication | Companion Proceedings of the 12th International Conference on Learning Analytics & Knowledge, LAK22 |
| Subtitle of host publication | Learning Analytics for Transition, Disruption and Social Change |
| Publisher | Society for Learning Analytics Research |
| Pages | 33-35 |
| Number of pages | 3 |
| Publication status | Published - 21 Mar 2022 |
| Event | 12th International Conference on Learning Analytics & Knowledge, LAK22: Learning Analytics for Transition, Disruption and Social Change - Virtual Duration: 21 Mar 2022 → 25 Mar 2022 https://www.solaresearch.org/events/lak/lak22/ https://www.solaresearch.org/wp-content/uploads/2022/03/LAK22_CompanionProceedings.pdf https://dl.acm.org/doi/proceedings/10.1145/3506860 |
Conference
| Conference | 12th International Conference on Learning Analytics & Knowledge, LAK22 |
|---|---|
| Period | 21/03/22 → 25/03/22 |
| Internet address |
User-Defined Keywords
- Hidden Markov Model
- Sequence analysis
- Problem-solving behaviors
Fingerprint
Dive into the research topics of 'Using gameplay data to investigate students' problem-solving behaviors in Zoombinis'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver