Uses and Gratifications of Biophilic Simulation Games

Yu-Leung Ng*

*Corresponding author for this work

Research output: Contribution to journalJournal articlepeer-review

Abstract

Biophilic simulation games designed to simulate natural environments could have the potential to promote eco-friendly attitudes and behaviors. By adopting the uses and gratifications approach, this study investigated gaming gratifications of a biophilic simulation game, Animal Crossing: New Horizons, and associated pro-animal attitudes and pro-environmental behaviors. Results showed that individuals played Animal Crossing to satisfy fantasy, social, diversion, and enjoyment gratifications. While fantasy and enjoyment gratifications were positively associated with pro-animal attitudes, fantasy, and social gratifications were positively correlated with pro-environmental behaviors.
Original languageEnglish
JournalGames and Culture
DOIs
Publication statusE-pub ahead of print - 24 Apr 2024

Scopus Subject Areas

  • Cultural Studies
  • Communication
  • Anthropology
  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • Applied Psychology

User-Defined Keywords

  • biophilia
  • simulation games
  • gaming gratifications
  • uses and gratifications

Fingerprint

Dive into the research topics of 'Uses and Gratifications of Biophilic Simulation Games'. Together they form a unique fingerprint.

Cite this