Abstract
Biophilic simulation games designed to simulate natural environments could have the potential to promote eco-friendly attitudes and behaviors. By adopting the uses and gratifications approach, this study investigated gaming gratifications of a biophilic simulation game, Animal Crossing: New Horizons, and associated pro-animal attitudes and pro-environmental behaviors. Results showed that individuals played Animal Crossing to satisfy fantasy, social, diversion, and enjoyment gratifications. While fantasy and enjoyment gratifications were positively associated with pro-animal attitudes, fantasy, and social gratifications were positively correlated with pro-environmental behaviors.
Original language | English |
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Journal | Games and Culture |
DOIs | |
Publication status | E-pub ahead of print - 24 Apr 2024 |
Scopus Subject Areas
- Cultural Studies
- Communication
- Anthropology
- Arts and Humanities (miscellaneous)
- Human-Computer Interaction
- Applied Psychology
User-Defined Keywords
- biophilia
- simulation games
- gaming gratifications
- uses and gratifications