Understanding Sexual Harassment in Massively Multiplayer Online Role-playing Games (MMORPGs): Crime Opportunity and Affordance Perspectives

Bobby T. K. So, Christy M. K. Cheung

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

Abstract

With the popularity of massively multiplayer online role-playing games (MMORPGs), in-game sexual harassment has drawn tremendous attention from game players, game developers, and governments. Because of its devastating impact on victims, researchers from various disciplines have advocated the importance of understanding sexual harassment in MMORPGs. While information systems (IS) researchers have begun to investigate user behaviors in MMORPGs, research on deviant behaviors in MMORPGs remains scarce in the IS literature. With the inherent focus on sociotechnical factors in the IS discipline, we believe it is crucial to consider both the social and technical elements of sexual harassment in MMORPGs. Thus, our research aims to integrate crime opportunity theory and affordance theory to explain how MMORPG affordances give rise to the evaluation of favorable MMORPG environmental conditions for in-game sexual harassment and the inclination to sexually harass others in the games. This research-in-progress paper proposes a research model and presents our research design for examining sexual harassment in MMORPGs.
Original languageEnglish
Title of host publicationECIS 2023 Proceedings
Subtitle of host publicationECIS 2023 Research-in-Progress Papers
PublisherAssociation for Information Systems
Publication statusPublished - Jun 2023
Event31st European Conference on Information Systems, ECIS 2023 - Kristiansand, Norway
Duration: 11 Jun 202316 Jun 2023
https://ecis2023.no/
https://aisel.aisnet.org/ecis2023/

Conference

Conference31st European Conference on Information Systems, ECIS 2023
Country/TerritoryNorway
CityKristiansand
Period11/06/2316/06/23
Internet address

User-Defined Keywords

  • Sexual harassment
  • Massively multiplayer online role-playing games (MMORPGs)ance
  • Crime opportunity theory
  • Affordance

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