Abstract
We propose a framework for designing and deploying games where social behaviour is kept under control. This framework may also be used for designing other dynamic coordinated social spaces.
| Original language | English |
|---|---|
| Title of host publication | Social Coordination: Principles, Artefacts and Theories, SOCIAL.PATH 2013 - AISB Convention 2013 |
| Editors | Harko Verhagen, Pablo Noriega, Tina Balke, Marina de Vos |
| Publisher | Society for the Study of Artificial Intelligence and the Simulation of Behaviour |
| Pages | 83-87 |
| Number of pages | 5 |
| ISBN (Print) | 9781908187369 |
| Publication status | Published - 3 Apr 2013 |
| Event | Social Coordination: Principles, Artefacts and Theories, SOCIAL.PATH 2013, Held at the AISB Convention 2013 - Exeter, United Kingdom Duration: 3 Apr 2013 → 5 Apr 2013 |
Publication series
| Name | AISB Convention |
|---|
Conference
| Conference | Social Coordination: Principles, Artefacts and Theories, SOCIAL.PATH 2013, Held at the AISB Convention 2013 |
|---|---|
| Country/Territory | United Kingdom |
| City | Exeter |
| Period | 3/04/13 → 5/04/13 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
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