TY - GEN
T1 - Toward intimacy in user experience
T2 - 8th International Conference on Design and Emotion: Out of Control
AU - Chow, Kenny K.N.
PY - 2012/9
Y1 - 2012/9
N2 - Affective aspects of user experience, like friendliness and pleasantness, are said to be too subjective to be assessed by user-evaluation approaches. This paper connects the issue of affectivity to bodily experience, providing a theoretical reflection on the topic of engagingness in terms of sensory perception, motor action, and cognitive operation. It introduces the idea of "enduring interaction," grounded in phenomenology in philosophy, to refer to the phenomenon of continuingly engaging interaction within constantly changing computational environments, as opposed to the discrete, conversational type of computer-human interaction. Enduring interaction emphasizes the temporal pattern of user engagement with an interactive system. The author argues this new design perspective would lead to intimacy, which explains a user's affection for a design. With design exemplars from mechanical and digital artifacts, the paper shows how the framework assists in analyzing user experience of varying intimacy and opens up possibilities for creating more affective computational artifacts.
AB - Affective aspects of user experience, like friendliness and pleasantness, are said to be too subjective to be assessed by user-evaluation approaches. This paper connects the issue of affectivity to bodily experience, providing a theoretical reflection on the topic of engagingness in terms of sensory perception, motor action, and cognitive operation. It introduces the idea of "enduring interaction," grounded in phenomenology in philosophy, to refer to the phenomenon of continuingly engaging interaction within constantly changing computational environments, as opposed to the discrete, conversational type of computer-human interaction. Enduring interaction emphasizes the temporal pattern of user engagement with an interactive system. The author argues this new design perspective would lead to intimacy, which explains a user's affection for a design. With design exemplars from mechanical and digital artifacts, the paper shows how the framework assists in analyzing user experience of varying intimacy and opens up possibilities for creating more affective computational artifacts.
KW - Affective user experience
KW - Interaction design
KW - Phenomenology
KW - Sensorimotor experience
KW - Temporality
KW - Animated and gestural interfaces
KW - Digital media
UR - http://www.scopus.com/inward/record.url?scp=84867166292&partnerID=8YFLogxK
M3 - Conference proceeding
AN - SCOPUS:84867166292
SN - 9780957071926
T3 - International Conference on Design and Emotion
SP - 71
BT - 8th International Conference on Design and Emotion
A2 - Brassett, Jamie
A2 - Hekkert, Paul
A2 - Ludden, Geke
A2 - Malpass, Matt
A2 - Mcdonnell, Janet
PB - Central Saint Martins College of Arts and Design, University of the Arts London; The Design and Emotions Society
Y2 - 11 September 2012 through 14 September 2012
ER -