Touch and Go: On the use of proprioception to convey a meaningful experience in virtual reality

Ron Yakir*

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

Abstract

Proprioception is the usually unconscious ability to monitor the position of our body in the world. Two aspects of proprioception may be of particular interest in the construction of virtual reality environments. The first, proprioceptive memory, occurs when a recalled position of our body overrides the actual position of our body or limb. The second, proprioceptive drift, occurs when the sense of ownership of part of our body is transferred externally. The abstract navigable virtual reality environment The Sonic Stage employs these two aspects of proprioception to enhance the place illusion and plausibility of the environment
Original languageEnglish
Title of host publicationProceedings of EVA London 2020
EditorsJon Weinel, Jonathan P. Bowen, Graham Diprose, Nick Lambert
Place of PublicationLondon
PublisherBCS London
Pages341-346
Number of pages6
Edition1st
DOIs
Publication statusPublished - 6 Jul 2020
EventEVA London 2020: AI and the Arts: Artificial Imagination - London, United Kingdom
Duration: 6 Jul 20209 Jul 2020
https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2020.0

Conference

ConferenceEVA London 2020
Country/TerritoryUnited Kingdom
CityLondon
Period6/07/209/07/20
Internet address

User-Defined Keywords

  • Proprioception
  • Virtual Reality
  • Perception
  • Experience

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