Abstract
This paper examines the web-based virtual marriage game craze that emerged in the 1990s. These online interactive games may have opened up moments of liberation and formulated new ideologies of sexual relations. However, web-based marriages only ensure a male-dominated system and conform to dominant patriarchal standards - regardless of the number of females involved. Re-enacting the rules of marriage, the cyber game is ideologically directed against free unions, mobility, promiscuity, and parafamilial fluidity - all in order to stabilize individuals for reasons of social and political control; at the same time, it promotes the acquisition of skills needed by individual players in a free market, as if paralleling the drastic re-articulation of the economy. I understand the virtual game to be a safe haven for both China and the Chinese people to imagine that they can re-strengthen and re-virilize themselves in a rapidly changing world. They co-fabricate a depthless interface or a pure semblance of a looming powerful China ruled by a male-oriented system. Just as China dreams of achieving modernity through a consistent, dependable, controlled, and 'clean' path, the virtual reality of the marriage game reveals a social imaginary in which contemporary Chinese people picture their social existence in an unstable transitional moment.
Original language | English |
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Pages (from-to) | 381-403 |
Number of pages | 23 |
Journal | Cultural Studies |
Volume | 23 |
Issue number | 3 |
DOIs | |
Publication status | Published - Jun 2009 |
Scopus Subject Areas
- Cultural Studies
- Anthropology
- Arts and Humanities (miscellaneous)
- Social Sciences(all)
User-Defined Keywords
- Foucault
- Masculinity
- Modernity
- Online computer game
- Self
- Web marriage