TY - JOUR
T1 - The spiritualg-Functional loop
T2 - Animation redefined in the digital age
AU - Chow Ka-Nin, Kenny
N1 - Publisher Copyright:
© The Author(s), 2009.
PY - 2009/3
Y1 - 2009/3
N2 - Can animation bring life to the computer? Can the computer take animation to a new horizon extending from cinema and visual art? This article starts with a scrutiny of the conventional definition of animation and its connection to the continuum of liveliness, followed by an examination of the two furthest points on that scale: lively movement, which is spiritual; and inorganic movement, which is functional. The author shows that, in the digital age, movement of various degrees of liveliness can be significant and meaningful through a wide array of motorg-sensory functions. This brings about a new notion of materiality, which constructs an innovative meaning of animation. The author then argues that, when combined with the unique functions of the computer, animation can find a shortcut between the two extremes of liveliness: spirituality and functionality. Therefore, the field of animation could benefit from an expansion of its digital attributes. Finally, the author discusses a corpus of artefacts created in different historical periods and different media that exemplify the spiritualg-functional loop.
AB - Can animation bring life to the computer? Can the computer take animation to a new horizon extending from cinema and visual art? This article starts with a scrutiny of the conventional definition of animation and its connection to the continuum of liveliness, followed by an examination of the two furthest points on that scale: lively movement, which is spiritual; and inorganic movement, which is functional. The author shows that, in the digital age, movement of various degrees of liveliness can be significant and meaningful through a wide array of motorg-sensory functions. This brings about a new notion of materiality, which constructs an innovative meaning of animation. The author then argues that, when combined with the unique functions of the computer, animation can find a shortcut between the two extremes of liveliness: spirituality and functionality. Therefore, the field of animation could benefit from an expansion of its digital attributes. Finally, the author discusses a corpus of artefacts created in different historical periods and different media that exemplify the spiritualg-functional loop.
KW - Animation
KW - Computer
KW - Materiality of animation
KW - Phenomenology
KW - Signification
KW - Spiritualg-functional
UR - http://www.scopus.com/inward/record.url?scp=68349141982&partnerID=8YFLogxK
UR - https://journals.sagepub.com/doi/10.1177/1746847708099742
U2 - 10.1177/1746847708099742
DO - 10.1177/1746847708099742
M3 - Journal article
AN - SCOPUS:68349141982
SN - 1746-8477
VL - 4
SP - 77
EP - 89
JO - Animation
JF - Animation
IS - 1
ER -