TY - JOUR
T1 - The Proto-Fuse project: methods to boost creativity for architects
AU - Hakak, Alireza Mahdizadeh
AU - Bhattacharya, Joydeep
AU - Biloria, Nimish
AU - Venhari, Armaghan Ahmadi
N1 - Publisher Copyright:
© 2015 Taylor & Francis.
PY - 2016
Y1 - 2016
N2 - Human civilization can be ameliorated by human
creativity. Innovation and progress of human civilization result from a
change in our thinking patterns, thus, potentially transforming the
present into a creative future. Accentuating the role of creativity in
design even more than other disciplines pushes one to underpin the
understanding of creativity as a key role player in architecture.
Furthermore, by identifying the basic principles of our
ingenuity/creativity, researchers might be able to enhance this ability
in the future. The digital era allows for a new domain of architectural
experience. It is assumed that new designs in virtual environments can
be created that go beyond the mere accommodation of literal functions,
and affect human experiences. This paper presents the role of a method
developed by the authors: ‘Proto-Fuse’, experimented with, as an artwork
for the survey of cognitive perception of humans, specifically
targeting enhancement of spatial creativity. The logic behind this
method is based on two psychological concepts: 1 – conceptual blending, 2
– tolerance of ambiguity. Two experimental projects were conducted for
exploring the Proto Fuse method: (a) “unconventional virtual
environments (UVEs)” to improve conceptual blending and (b) “Extracting
local distance” to enhance tolerance of ambiguity.The
paper concludes with an implementation scenario of the Proto-Fuse
method in the pedagogy of architecture and elaborates on the results of
the projects and analysis of the feedbacks received during the project
session.
AB - Human civilization can be ameliorated by human
creativity. Innovation and progress of human civilization result from a
change in our thinking patterns, thus, potentially transforming the
present into a creative future. Accentuating the role of creativity in
design even more than other disciplines pushes one to underpin the
understanding of creativity as a key role player in architecture.
Furthermore, by identifying the basic principles of our
ingenuity/creativity, researchers might be able to enhance this ability
in the future. The digital era allows for a new domain of architectural
experience. It is assumed that new designs in virtual environments can
be created that go beyond the mere accommodation of literal functions,
and affect human experiences. This paper presents the role of a method
developed by the authors: ‘Proto-Fuse’, experimented with, as an artwork
for the survey of cognitive perception of humans, specifically
targeting enhancement of spatial creativity. The logic behind this
method is based on two psychological concepts: 1 – conceptual blending, 2
– tolerance of ambiguity. Two experimental projects were conducted for
exploring the Proto Fuse method: (a) “unconventional virtual
environments (UVEs)” to improve conceptual blending and (b) “Extracting
local distance” to enhance tolerance of ambiguity.The
paper concludes with an implementation scenario of the Proto-Fuse
method in the pedagogy of architecture and elaborates on the results of
the projects and analysis of the feedbacks received during the project
session.
KW - Architecture
KW - Conceptual blending
KW - Creativity
KW - Education
KW - Pedagogy
UR - https://www.scopus.com/pages/publications/85017242023
U2 - 10.1080/21650349.2015.1021838
DO - 10.1080/21650349.2015.1021838
M3 - Journal article
AN - SCOPUS:85017242023
SN - 2165-0349
VL - 4
SP - 206
EP - 221
JO - International Journal of Design Creativity and Innovation
JF - International Journal of Design Creativity and Innovation
IS - 3-4
ER -