Abstract
As discussions around the critical issue of social isolation continue to gain prominence, the severe impacts of loneliness have garnered global attention as well as that of numerous organizations and authorities. Given the significant positive correlation between loneliness and suicidal tendencies, alleviating loneliness is a crucial intervention, and immersive environments hold practical potential in this area. However, prior inconsistent findings illustrate a paradoxical situation in alleviating loneliness with immersion. Specifically, heightened users’ perceived relational closeness and reality escapism, shaped by immersive environment features configured and utilized by users, may have competing effects on reducing users’ loneliness. This study aims to contribute to the literature by offering a systematic and scientific understanding of the paradoxical situation of alleviating loneliness with immersion from the theoretical lens of the Uses and Gratifications Theory. It also potentially provides empirical insights for stakeholders to design immersive environments that enhance society’s mental well-being.
| Original language | English |
|---|---|
| Title of host publication | PACIS 2025 Proceedings |
| Publisher | Association for Information Systems |
| Number of pages | 9 |
| Publication status | Published - Jul 2025 |
| Event | 29th Pacific Asia Conference on Information Systems, PACIS 2025: Diversity and Inclusion in Information Systems - Kuala Lumpur, Malaysia Duration: 5 Jul 2025 → 9 Jul 2025 https://pacis2025.aisconferences.org/ (Link to conference website) https://aisel.aisnet.org/pacis2025/ (Link to conference proceedings) |
Publication series
| Name | Proceedings of Pacific Asia Conference on Information Systems, PACIS |
|---|---|
| ISSN (Print) | 2689-6354 |
Conference
| Conference | 29th Pacific Asia Conference on Information Systems, PACIS 2025 |
|---|---|
| Country/Territory | Malaysia |
| City | Kuala Lumpur |
| Period | 5/07/25 → 9/07/25 |
| Internet address |
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UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
User-Defined Keywords
- Immersive environment
- Loneliness
- Perceived relational closeness
- Perceived reality escapism
- Uses and gratifications theory
- Typology
- fsQCA
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