TY - GEN
T1 - The minority game strategy in team competition
T2 - 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology
AU - Wang, Tingting
AU - LIU, Jiming
N1 - Copyright:
Copyright 2008 Elsevier B.V., All rights reserved.
PY - 2005
Y1 - 2005
N2 - A team-based competitive environment is a complex multi-agent environment, in which agents are required to coordinate among each other not only to enhance their collective behavior, but also to compete with other teams. Based on the Minority Game (MG) model, we have provided a strategy for assisting a team to win in RoboCup and in a more general environment, i.e., DynaGrid. In this paper, we aim to examine the effectiveness of the MG-based strategy for DynaGrid in more complete situations, e.g., both regular and irregular situations. We also propose a method for measuring the irregular complexity of a dynamic environment. Thus we are able to quantitatively figure out the typical situations in which the MG strategy works. Through experimental validation, we have found: (1) the MG strategy can generally speaking help a team of agents to enhance their competitiveness in a dynamically-changing environment, e.g., the target object is in a nonlinear or irregular motion; (2) the MG strategy does not have an edge over a commonly-used greedy strategy under some specific circumstances where a learning window is not large enough.
AB - A team-based competitive environment is a complex multi-agent environment, in which agents are required to coordinate among each other not only to enhance their collective behavior, but also to compete with other teams. Based on the Minority Game (MG) model, we have provided a strategy for assisting a team to win in RoboCup and in a more general environment, i.e., DynaGrid. In this paper, we aim to examine the effectiveness of the MG-based strategy for DynaGrid in more complete situations, e.g., both regular and irregular situations. We also propose a method for measuring the irregular complexity of a dynamic environment. Thus we are able to quantitatively figure out the typical situations in which the MG strategy works. Through experimental validation, we have found: (1) the MG strategy can generally speaking help a team of agents to enhance their competitiveness in a dynamically-changing environment, e.g., the target object is in a nonlinear or irregular motion; (2) the MG strategy does not have an edge over a commonly-used greedy strategy under some specific circumstances where a learning window is not large enough.
UR - http://www.scopus.com/inward/record.url?scp=33846306755&partnerID=8YFLogxK
U2 - 10.1109/IAT.2005.131
DO - 10.1109/IAT.2005.131
M3 - Conference proceeding
AN - SCOPUS:33846306755
SN - 0769524168
SN - 9780769524160
T3 - Proceedings - 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT'05
SP - 587
EP - 594
BT - Proceedings - 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT'05
Y2 - 19 September 2005 through 22 September 2005
ER -