Abstract
Computers often evoke strong feelings in parents. On the one hand, there is a tangle of generational and class values, and on the other a desire to recruit children’s play for vocational training. At first computers appeared to be the ultimate fulfillment of adult desires to see play turned to a purposeful end, to use play for progress and child development-all this without children noticing the beneficial effects. Computers and the exploration of the Internet would make learning fun for children highly motivated by their intrinsic aptitude for computers.
| Original language | English |
|---|---|
| Title of host publication | Toys, Games, and Media |
| Editors | Jeffrey Goldstein, David Buckingham, Gilles Brougere |
| Place of Publication | New York |
| Publisher | Routledge (Taylor & Francis Group) |
| Chapter | 7 |
| Pages | 93-108 |
| Number of pages | 16 |
| Edition | 1st |
| ISBN (Electronic) | 9781410611000 |
| ISBN (Print) | 9780805858297, 9780805849035 |
| DOIs | |
| Publication status | Published - 19 Jul 2004 |