Skip to main navigation Skip to search Skip to main content

System-Moderated Immersion: Modeling Presence, Agency, and AI Interaction in VR Learning

  • Paolo Mengoni*
  • , Daniel Jiandong Shen
  • , Zixin Li
  • , Paulina Pui Yun Wong
  • , Gibson Lam
  • *Corresponding author for this work

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

Abstract

Virtual Reality (VR) offers opportunities for interactive learning, yet how presence relates to efficacy depends on task design, system control, and learner characteristics. This study examined how presence, system task design (SYS), and learner traits—including baseline efficacy and GPT-based interaction— shape technology adoption (TAM) and technological efficacy (TE) in browser-based VR. Eighty students completed web-based VR scenarios, and data analyzed with structural equation and generalized additive models. The SEM model showed good fit (robust CFI = .95). Presence predicted adoption, which in turn predicted efficacy, but only when scaffolding was well calibrated. SYS, defined by task control and repetition, moderated this pathway: structured sequencing strengthened the presence→TAM link, whereas excessive repetition weakened it. Learners with higher initial efficacy reported stronger presence under lower interaction demands. GPT dialogue modestly enhanced social immersion. Qualitative feedback emphasized that coherent task design, rather than visual fidelity, mattered most for sustaining engagement.
Original languageEnglish
Title of host publicationIASDR 2025: Design Next
PublisherInternational Association of Societies of Design Research
Pages1-10
Number of pages10
DOIs
Publication statusPublished - 2 Dec 2025
EventInternational Association of Societies of Design Research Congress, IASDR 2025: Design Next - Taipei, Taiwan, China
Duration: 2 Dec 20255 Dec 2025
https://dl.designresearchsociety.org/iasdr/iasdr2025/ (Conference proceedings)

Conference

ConferenceInternational Association of Societies of Design Research Congress, IASDR 2025
Abbreviated titleIASDR 2025
Country/TerritoryTaiwan, China
CityTaipei
Period2/12/255/12/25
Internet address

User-Defined Keywords

  • Immersive Learning
  • System Task Design
  • Presence
  • Technology Adoption

Fingerprint

Dive into the research topics of 'System-Moderated Immersion: Modeling Presence, Agency, and AI Interaction in VR Learning'. Together they form a unique fingerprint.

Cite this