Abstract
Virtual Reality (VR) offers opportunities for interactive learning, yet how presence relates to efficacy depends on task design, system control, and learner characteristics. This study examined how presence, system task design (SYS), and learner traits—including baseline efficacy and GPT-based interaction— shape technology adoption (TAM) and technological efficacy (TE) in browser-based VR. Eighty students completed web-based VR scenarios, and data analyzed with structural equation and generalized additive models. The SEM model showed good fit (robust CFI = .95). Presence predicted adoption, which in turn predicted efficacy, but only when scaffolding was well calibrated. SYS, defined by task control and repetition, moderated this pathway: structured sequencing strengthened the presence→TAM link, whereas excessive repetition weakened it. Learners with higher initial efficacy reported stronger presence under lower interaction demands. GPT dialogue modestly enhanced social immersion. Qualitative feedback emphasized that coherent task design, rather than visual fidelity, mattered most for sustaining engagement.
| Original language | English |
|---|---|
| Title of host publication | IASDR 2025: Design Next |
| Publisher | International Association of Societies of Design Research |
| Pages | 1-10 |
| Number of pages | 10 |
| DOIs | |
| Publication status | Published - 2 Dec 2025 |
| Event | International Association of Societies of Design Research Congress, IASDR 2025: Design Next - Taipei, Taiwan, China Duration: 2 Dec 2025 → 5 Dec 2025 https://dl.designresearchsociety.org/iasdr/iasdr2025/ (Conference proceedings) |
Conference
| Conference | International Association of Societies of Design Research Congress, IASDR 2025 |
|---|---|
| Abbreviated title | IASDR 2025 |
| Country/Territory | Taiwan, China |
| City | Taipei |
| Period | 2/12/25 → 5/12/25 |
| Internet address |
|
User-Defined Keywords
- Immersive Learning
- System Task Design
- Presence
- Technology Adoption
Fingerprint
Dive into the research topics of 'System-Moderated Immersion: Modeling Presence, Agency, and AI Interaction in VR Learning'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver