TY - JOUR
T1 - Stroke-GAN Painter
T2 - Learning to paint artworks using stroke-style generative adversarial networks
AU - Wang, Qian
AU - Guo, Cai
AU - Dai, Hong-Ning
AU - Li, Ping
N1 - Funding Information:
The authors would like to thank the anonymous reviewers for their helpful suggestions and comments. This work was supported in part by the Hong Kong Institute of Business Studies (HKIBS) Research Seed Fund under Grant HKIBS RSF-212-004, and in part by The Hong Kong Polytechnic University under Grant P0030419, Grant P0030929, and Grant P0035358.
Publisher Copyright:
© 2023, The Author(s).
PY - 2023/12
Y1 - 2023/12
N2 - It is a challenging task to teach machines to paint like human artists in a stroke-by-stroke fashion. Despite advances in stroke-based image rendering and deep learning-based image rendering, existing painting methods have limitations: they (i) lack flexibility to choose different art-style strokes, (ii) lose content details of images, and (iii) generate few artistic styles for paintings. In this paper, we propose a stroke-style generative adversarial network, called Stroke-GAN, to solve the first two limitations. Stroke-GAN learns styles of strokes from different stroke-style datasets, so can produce diverse stroke styles. We design three players in Stroke-GAN to generate pure-color strokes close to human artists’ strokes, thereby improving the quality of painted details. To overcome the third limitation, we have devised a neural network named Stroke-GAN Painter, based on Stroke-GAN; it can generate different artistic styles of paintings. Experiments demonstrate that our artful painter can generate various styles of paintings while well-preserving content details (such as details of human faces and building textures) and retaining high fidelity to the input images. [Figure not available: see fulltext.].
AB - It is a challenging task to teach machines to paint like human artists in a stroke-by-stroke fashion. Despite advances in stroke-based image rendering and deep learning-based image rendering, existing painting methods have limitations: they (i) lack flexibility to choose different art-style strokes, (ii) lose content details of images, and (iii) generate few artistic styles for paintings. In this paper, we propose a stroke-style generative adversarial network, called Stroke-GAN, to solve the first two limitations. Stroke-GAN learns styles of strokes from different stroke-style datasets, so can produce diverse stroke styles. We design three players in Stroke-GAN to generate pure-color strokes close to human artists’ strokes, thereby improving the quality of painted details. To overcome the third limitation, we have devised a neural network named Stroke-GAN Painter, based on Stroke-GAN; it can generate different artistic styles of paintings. Experiments demonstrate that our artful painter can generate various styles of paintings while well-preserving content details (such as details of human faces and building textures) and retaining high fidelity to the input images. [Figure not available: see fulltext.].
KW - AI painting
KW - painting strokes
KW - artistic style
UR - http://www.scopus.com/inward/record.url?scp=85149786108&partnerID=8YFLogxK
U2 - 10.1007/s41095-022-0287-3
DO - 10.1007/s41095-022-0287-3
M3 - Journal article
AN - SCOPUS:85149786108
SN - 2096-0433
VL - 9
SP - 787
EP - 806
JO - Computational Visual Media
JF - Computational Visual Media
IS - 4
ER -