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STEAM WORKS: Student coders experiment more and experimenters gain higher grades

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

10 Citations (Scopus)

Abstract

For the last decade, there has been growing interest in the STEAM approach (essentially combining methods and practices in arts, humanities and social sciences into STEM teaching and research) to develop better research and education, and enable us to produce students who can work most effectively in the current and developing market-place. However, despite this interest, there seems to be little quantitative evidence of the true power of STEAM learning, especially describing how it compares and performs with respect to more established approaches. To address this, we present a comparative, quantitative study of two distinct approaches to teaching programming, one based on STEAM (with an open-ended inquiry-based approach), the other based on a more traditional, non-STEAM approach (where constrained problems are set and solved). Our key results evidence how students exhibit different styles of programming in different types of lessons and, crucially, that students who tend to exhibit more of the style of programming observed in our STEAM lessons also tend to achieve higher grades. We present our claims through a range of visualisations and statistical validations which clearly show the significance of the results, despite the small scale of the study. We believe that this work provides clear evidence for the advantages of STEAM over non-STEAM, and provides a strong theoretical and technological framework for future, larger studies.

Original languageEnglish
Title of host publicationProceedings of 2017 IEEE Global Engineering Education Conference, EDUCON 2017
PublisherIEEE
Pages359-366
Number of pages8
ISBN (Electronic)9781509054671, 9781509054664
ISBN (Print)9781509054688
DOIs
Publication statusPublished - 25 Apr 2017
Event8th IEEE Global Engineering Education Conference, EDUCON 2017 - Athens, Greece
Duration: 25 Apr 201728 Apr 2017

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567

Conference

Conference8th IEEE Global Engineering Education Conference, EDUCON 2017
Country/TerritoryGreece
CityAthens
Period25/04/1728/04/17

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

User-Defined Keywords

  • Coding
  • Education
  • Pedagogy
  • STEAM
  • XAPI

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