Abstract
In this paper, I will be looking at the viability of using games, or playful interactive artifacts as a basis of conducting philosophical research with valid scientific output. By conducting a side by side non-ludic experiment, we can evaluate what the advantages and disadvantages of using a more visually inclined, ludic experiment could be over more traditional textual experiments.
Original language | English |
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Pages | 1-10 |
Number of pages | 10 |
Publication status | Published - 1 Dec 2017 |
Event | 11th International Conference on the Philosophy of Computer Games - Kraków, Poland Duration: 29 Nov 2017 → 1 Dec 2017 https://gamephilosophy2017.wordpress.com/ (Conference website) https://gamephilosophy2017.wordpress.com/conference-program/ (Conference program) |
Conference
Conference | 11th International Conference on the Philosophy of Computer Games |
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Country/Territory | Poland |
City | Kraków |
Period | 29/11/17 → 1/12/17 |
Internet address |
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