Skeletonization of Character Based on Wavelet Transform

Xinge You*, Yuan Y. Tang*, Weipeng Zhang, Lu Sun

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

2 Citations (Scopus)


We propose a novel scheme for computing skeleton of characters using wavelet transform. The development of the method depends on a new wavelet function which is designed specifically for computing the medial axis and corner points of character strokes. Based on some certain desirable properties yielded by this particular wavelet function, wavelet skeleton is defined and computed. By using multiscale corner detection with new wavelet function, a set of modifying techniques are developed to remove the artifacts of primary skeletons. Experimental results show that the proposed algorithm overcomes some undesirable effects and limitations of previous methods.
Original languageEnglish
Title of host publicationComputer Analysis of Images and Patterns
Subtitle of host publication10th International Conference, CAIP 2003, Groningen, The Netherlands, August 25-27, 2003, Proceedings
EditorsNicolai Petkov, Michel A. Westenberg
PublisherSpringer Verlag
Number of pages9
ISBN (Electronic)9783540451792
ISBN (Print)3540407308, 9783540407300
Publication statusPublished - 14 Aug 2003

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Scopus Subject Areas

  • Theoretical Computer Science
  • Computer Science(all)

User-Defined Keywords

  • Characteristic Point
  • Wavelet Transform
  • Corner Point
  • Wavelet Function
  • Medial Axis


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