TY - CHAP
T1 - Simulation in the Post-reality Feedback Loop
AU - Chow, Kenny K.N.
N1 - Publisher Copyright:
© 2023 Taylor and Francis.
PY - 2023/12/22
Y1 - 2023/12/22
N2 - The posthuman view is perhaps best conditioned by the way in which disembodied information folds back into matter. Many recent technological developments and phenomena reflect this tension between information and materiality, including the spectrum of virtual reality, augmented reality, and mixed reality, as well as the digital representation of everything from quantified self to digital twins, the Internet of Things, and the Metaverse. This chapter examines this association through framing related techno-cultural phenomena in the feedback loop that flows between the human and a profoundly technology-mediated environment. Information is generated from humans and visualized in varied forms and representations – something which is commonly regarded as “computer simulation.” Importantly, this simulated output is typically integrated into our daily contexts, which in turn prompts our imagination or something that we might prefer to call “mental simulation.” Such an imagined outcome affects our behaviour, which goes on to produce further information. In short, simulation takes place in two different domains, but these domains interconnect in a feedback loop. This chapter discusses instances of this loop in a variety of cultural or designed artifacts, from science fiction movies and interactive installations to smart products.
AB - The posthuman view is perhaps best conditioned by the way in which disembodied information folds back into matter. Many recent technological developments and phenomena reflect this tension between information and materiality, including the spectrum of virtual reality, augmented reality, and mixed reality, as well as the digital representation of everything from quantified self to digital twins, the Internet of Things, and the Metaverse. This chapter examines this association through framing related techno-cultural phenomena in the feedback loop that flows between the human and a profoundly technology-mediated environment. Information is generated from humans and visualized in varied forms and representations – something which is commonly regarded as “computer simulation.” Importantly, this simulated output is typically integrated into our daily contexts, which in turn prompts our imagination or something that we might prefer to call “mental simulation.” Such an imagined outcome affects our behaviour, which goes on to produce further information. In short, simulation takes place in two different domains, but these domains interconnect in a feedback loop. This chapter discusses instances of this loop in a variety of cultural or designed artifacts, from science fiction movies and interactive installations to smart products.
UR - https://www.routledge.com/Mapping-the-Posthuman/Hamilton-Lau/p/book/9781032334615
UR - http://www.scopus.com/inward/record.url?scp=85180042945&partnerID=8YFLogxK
U2 - 10.4324/9781003322603-6
DO - 10.4324/9781003322603-6
M3 - Chapter
AN - SCOPUS:85180042945
SN - 9781032334615
T3 - Perspectives on the Non-Human in Literature and Culture
SP - 61
EP - 76
BT - Mapping the Posthuman
A2 - Hamilton, Grant
A2 - Lau, Carolyn
PB - Routledge
ER -