Simulation in the Post-reality Feedback Loop

Kenny K.N. Chow*

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingChapterpeer-review

1 Citation (Scopus)

Abstract

The posthuman view is perhaps best conditioned by the way in which disembodied information folds back into matter. Many recent technological developments and phenomena reflect this tension between information and materiality, including the spectrum of virtual reality, augmented reality, and mixed reality, as well as the digital representation of everything from quantified self to digital twins, the Internet of Things, and the Metaverse. This chapter examines this association through framing related techno-cultural phenomena in the feedback loop that flows between the human and a profoundly technology-mediated environment. Information is generated from humans and visualized in varied forms and representations – something which is commonly regarded as “computer simulation.” Importantly, this simulated output is typically integrated into our daily contexts, which in turn prompts our imagination or something that we might prefer to call “mental simulation.” Such an imagined outcome affects our behaviour, which goes on to produce further information. In short, simulation takes place in two different domains, but these domains interconnect in a feedback loop. This chapter discusses instances of this loop in a variety of cultural or designed artifacts, from science fiction movies and interactive installations to smart products.

Original languageEnglish
Title of host publicationMapping the Posthuman
EditorsGrant Hamilton, Carolyn Lau
PublisherRoutledge
Chapter4
Pages61-76
Number of pages16
Edition1st
ISBN (Electronic)9781000970159, 9781003322603
ISBN (Print)9781032334615
DOIs
Publication statusPublished - 22 Dec 2023

Publication series

NamePerspectives on the Non-Human in Literature and Culture

Scopus Subject Areas

  • General Arts and Humanities

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