TY - GEN
T1 - Sharing imagination and emotion through the use of lively interactive products
AU - Chow, Kenny K.N.
PY - 2014
Y1 - 2014
N2 - People using the same product may also share meaning and affect. Grounded in phenomenology in philosophy, cognitive semantics in cognitive science, and the psychology of emotion, this paper argues that lively interactive products, which feature dynamic images with reactivity and contingency, can evoke shared mental images and feelings via familiar sensorimotor experience in two states of interaction, namely continuous feedback (i.e., coupling of user input and system feedback) and extended change (i.e., system change while input pauses). The overall enduring interaction triggers imaginative conceptual blends in users at multiple cognitive levels. Meanwhile, emotions are elicited during different moments. Users thus echo similar imagined thoughts and feelings through the use. This paper introduces interpretive analysis for designers or researchers, showing how the model assists in analyzing inter-subjective user experiences and opens up possibilities for creating more socially resonating products.
AB - People using the same product may also share meaning and affect. Grounded in phenomenology in philosophy, cognitive semantics in cognitive science, and the psychology of emotion, this paper argues that lively interactive products, which feature dynamic images with reactivity and contingency, can evoke shared mental images and feelings via familiar sensorimotor experience in two states of interaction, namely continuous feedback (i.e., coupling of user input and system feedback) and extended change (i.e., system change while input pauses). The overall enduring interaction triggers imaginative conceptual blends in users at multiple cognitive levels. Meanwhile, emotions are elicited during different moments. Users thus echo similar imagined thoughts and feelings through the use. This paper introduces interpretive analysis for designers or researchers, showing how the model assists in analyzing inter-subjective user experiences and opens up possibilities for creating more socially resonating products.
KW - Embodied cognition
KW - Emotion
KW - Imagination
KW - Interaction design
KW - Sensorimotor experience
UR - http://www.scopus.com/inward/record.url?scp=84912144377&partnerID=8YFLogxK
M3 - Conference proceeding
AN - SCOPUS:84912144377
T3 - International Conference on Design and Emotion
SP - 202
EP - 210
BT - 9th International Conference on Design and Emotion 2014
PB - Universidad de los Andes
T2 - 9th International Conference on Design and Emotion 2014
Y2 - 6 October 2014 through 10 October 2014
ER -