Abstract
This paper examines the sense of presence, attitude change, perspective-taking, and usability of a split-sphere, first-person perspective 360° video about gender inequality, in which people can choose to watch the narrative from the male or female character's perspective. Sixty-seven participants were randomly assigned to watch (1) the video in 360° split-view in a head-mounted display, (2) the same film as 180° in a HMD, or (3) a flat control version of the video on a laptop. The 360° split view increased the viewers' feeling of personal responsibility for resolving gender inequality, desire to rewatch the video, fear of missing out, and feeling of missing the full story. The 180° video created the strongest sense of presence, embodiment, and understanding of the character. However, people with greater egocentric projection onto the male character felt less responsible for resolving gender inequality, particularly in the 360° split-view.
| Original language | English |
|---|---|
| Title of host publication | CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 1-12 |
| Number of pages | 12 |
| ISBN (Print) | 9781450356206, 9781450356213 |
| DOIs | |
| Publication status | Published - 21 Apr 2018 |
| Event | 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 - Montreal, Canada Duration: 21 Apr 2018 → 26 Apr 2018 https://dl.acm.org/doi/proceedings/10.1145/3173574 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
|---|---|
| Volume | 2018-April |
Conference
| Conference | 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 |
|---|---|
| Country/Territory | Canada |
| City | Montreal |
| Period | 21/04/18 → 26/04/18 |
| Internet address |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 5 Gender Equality
User-Defined Keywords
- 360° video
- Cinematic virtual reality
- Perspective-taking
- Storytelling
- Usability
- User-experience
- Virtual reality
Fingerprint
Dive into the research topics of 'Sense of presence, attitude change, perspective-taking and usability in first-person split-sphere 360° video'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver