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Real-Time Full-Body Pose Synthesis and Editing
Edmond Shu Lim Ho
*
,
Pong Chi Yuen
*
Corresponding author for this work
Department of Computer Science
Research output
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Chapter in book/report/conference proceeding
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Chapter
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Dive into the research topics of 'Real-Time Full-Body Pose Synthesis and Editing'. Together they form a unique fingerprint.
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Keyphrases
Animation Production
50%
Automatic Approach
50%
Body Pose
100%
Character Animation
50%
Character Posing
50%
Computer Games
50%
Computer Graphics
50%
Data-driven Approach
50%
Fully-automatic
50%
Interactive Applications
50%
Intuitive Interfaces
50%
Inverse Kinematics
50%
Kinematic Data
50%
Motion Data
50%
Pose Editing
100%
Pose Manipulation
50%
Pose Synthesis
100%
Semi-automatic
50%
Computer Science
Automatic Approach
100%
Captured Motion Data
100%
Computer Game
100%
Computer Graphic
100%
Driven Approach
100%
Interactive Application
100%
Inverse Kinematics
100%