Promoting collaborative learning in virtual worlds: the power of “we”

Yang Jun Li, Christy M.K. Cheung, Xiao Liang Shen*, Matthew K.O. Lee

*Corresponding author for this work

Research output: Contribution to journalJournal articlepeer-review

1 Citation (Scopus)

Abstract

Purpose: As digital spaces for team collaboration, virtual worlds bring considerable verisimilitude to technology-mediated social interaction and change the process of traditional team learning. The purpose of this study is to understand how to promote collaborative learning in virtual worlds by leveraging the power of we-intention to participate in virtual worlds. The authors further use the valence–instrumentality–self-efficacy–trust model (VIST) model as a means of understanding the formation of we-intention to participate in virtual worlds, during which behavioral desire serves a bridging role. Design/methodology/approach: The authors tested the research model using the data gathered from 298 users of a prominent form of virtual world, i.e. massively multiplayer online role-playing games. The authors used the structural equation modeling approach and the partial least squares technique for data analysis. Findings: Results show that the four factors of the VIST model (i.e. valence on team goals, instrumentality of contribution, self-efficacy in team tasks and trust in team members) all positively influence we-intention to participate in virtual worlds through behavioral desire for team actions. We-intention to participate in virtual worlds further exerts a stronger positive effect on collaborative learning in virtual worlds, compared with I-intention to participate in virtual worlds. Originality/value: This work advances the information systems literature by introducing a relevant and important concept, i.e. we-intention, to explain collaborative learning in virtual worlds. This study especially compared the effect of we-intention and I-intention on collaborative learning in virtual worlds. The results of this work also provide practitioners with insights into the role of we-intention in promoting collective actions in virtual worlds.

Original languageEnglish
Pages (from-to)2563-2586
Number of pages24
JournalInformation Technology and People
Volume36
Issue number6
Early online date30 Sept 2022
DOIs
Publication statusPublished - 8 Sept 2023

Scopus Subject Areas

  • Information Systems
  • Computer Science Applications
  • Library and Information Sciences

User-Defined Keywords

  • Collaborative learning
  • Team collaboration
  • Valence-instrumentality-self-efficacy-trust model
  • Virtual worlds
  • We-intention

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