@inproceedings{263602b32a974fe79425d7559a35f87e,
title = "ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces",
abstract = "Real-world IoT enhanced spaces involve diverse proximity- and gesture-based interactions between users and IoT devices/objects. Prototyping such interactions benefits various applications like the conceptual design of ubicomp space. AR (Augmented Reality) prototyping provides a flexible way to achieve early-stage designs by overlaying digital contents on real objects or environments. However, existing AR prototyping approaches have focused on prototyping AR experiences or context-aware interactions from the first-person view instead of full-body proxemic and gestural (pro-ges for short) interactions of real users in the real world. In this work, we conducted interviews to figure out the challenges of prototyping pro-ges interactions in real-world IoT enhanced spaces. Based on the findings, we present ProGesAR, a mobile AR tool for prototyping pro-ges interactions of a subject in a real environment from a third-person view, and examining the prototyped interactions from both the first- and third- person views. Our interface supports the effects of virtual assets dynamically triggered by a single subject, with the triggering events based on four features: location, orientation, gesture, and distance. We conduct a preliminary study by inviting participants to prototype in a freeform manner using ProGesAR. The early-stage findings show that with ProGesAR, users can easily and quickly prototype their design ideas about pro-ges interactions.",
keywords = "AR prototyping, Gestural interaction, Mobile augmented reality, Proxemic interaction",
author = "Hui Ye and Hongbo Fu",
note = "We thank the anonymous reviewers for their constructive comments, and the interview and user study participants for their time. This work was supported by gifts from Adobe and grants from the City University of Hong Kong (Project No. 7005729, 9667234, 7005590, 9229094), and the Centre for Applied Computing and Interactive Media (ACIM) of the School of Creative Media, CityU. Publisher Copyright: {\textcopyright} 2022 ACM.; 2022 CHI Conference on Human Factors in Computing Systems, CHI 2022 ; Conference date: 30-04-2022 Through 05-05-2022",
year = "2022",
month = apr,
day = "29",
doi = "10.1145/3491102.3517689",
language = "English",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery (ACM)",
editor = "Barbosa, \{Simone \} and Lampe, \{Cliff \} and Caroline Appert and Shamma, \{David A.\} and Steven Drucker and Julie Williamson and Koji Yatani",
booktitle = "CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems",
address = "United States",
}