Problematic use of massively multiplayer online games: Scale development and validation

Zach W.Y. Lee, Christy M K Cheung

    Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review


    With the rise of the Internet, the new phenomenon of problematic use of online games has emerged, particularly with the popular genre of massively multiplayer online games (MMOGs). Currently, there are a growing number of reported cases of problematic MMOGs use and related negative outcomes. Though the concept of problematic MMOGs use has received considerable attention in the psychology community, there is still a lack of general consensus regarding its dimensionality, operationalization, and development, as well as a paucity of theory-guided empirical research. Thus, this study attempts to bridge research gaps by operationalizing and empirically validating a scale to measure problematic MMOGs use. In this research-in-progress paper, we propose a rigorous approach in developing and validating a problematic MMOGs use scale. The authors believe that this research will contribute to an understanding of the phenomenon and development of problematic MMOGs use in IS research, and add to the repository of rigorous research instruments for researchers to use.

    Original languageEnglish
    Title of host publicationPACIS 2013 Proceedings
    PublisherAssociation for Information Systems
    Number of pages7
    Publication statusPublished - 18 Jun 2013
    Event17th Pacific Asia Conference on Information Systems, PACIS 2013 - Jeju Island, Korea, Republic of
    Duration: 18 Jun 201322 Jun 2013

    Publication series

    NamePacific Asia Conference on Information Systems


    Conference17th Pacific Asia Conference on Information Systems, PACIS 2013
    Country/TerritoryKorea, Republic of
    CityJeju Island
    Internet address

    Scopus Subject Areas

    • Information Systems

    User-Defined Keywords

    • Internet addiction
    • Massively multiplayer online games
    • Online games
    • Problematic MMOGs use
    • Scale development


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