Abstract
In this paper, I argue that games occupy a difficult position within media mixes. Apart from being part of cross-media content, having their textual output weighed and measured within a larger textual ecosphere, game-specific constraints tax players heavily. Not only are players made to learn constraints which are unique to games, they are also invited to become constraints within the text themselves.
| Original language | English |
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| Publication status | Published - Aug 2019 |
| Event | DiGRA 2019: The 12th Digital Games Research Association Conference : Game, Play and the Emerging Ludo-Mix - Kyoto, Japan Duration: 6 Aug 2019 → 10 Aug 2019 https://www.digra2019.org https://easychair.org/smart-program/DiGRA2019/index.html |
Conference
| Conference | DiGRA 2019: The 12th Digital Games Research Association Conference |
|---|---|
| Country/Territory | Japan |
| City | Kyoto |
| Period | 6/08/19 → 10/08/19 |
| Internet address |