Abstract
In this paper, I argue that games occupy a difficult position within media mixes. Apart from being part of cross-media content, having their textual output weighed and measured within a larger textual ecosphere, game-specific constraints tax players heavily. Not only are players made to learn constraints which are unique to games, they are also invited to become constraints within the text themselves.
Original language | English |
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Publication status | Published - Aug 2019 |
Event | DiGRA 2019: The 12th Digital Games Research Association Conference : Game, Play and the Emerging Ludo-Mix - Kyoto, Japan Duration: 6 Aug 2019 → 10 Aug 2019 https://www.digra2019.org https://easychair.org/smart-program/DiGRA2019/index.html |
Conference
Conference | DiGRA 2019: The 12th Digital Games Research Association Conference |
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Country/Territory | Japan |
City | Kyoto |
Period | 6/08/19 → 10/08/19 |
Internet address |