In this paper, I argue that games occupy a difficult position within media mixes. Apart from being part of cross-media content, having their textual output weighed and measured within a larger textual ecosphere, game-specific constraints tax players heavily. Not only are players made to learn constraints which are unique to games, they are also invited to become constraints within the text themselves.
|Publication status||Published - Aug 2019|
|Event||DiGRA 2019: The 12th Digital Games Research Association Conference : Game, Play and the Emerging Ludo-Mix - Kyoto, Japan|
Duration: 6 Aug 2019 → 10 Aug 2019
|Conference||DiGRA 2019: The 12th Digital Games Research Association Conference|
|Period||6/08/19 → 10/08/19|