Abstract
With the increasing popularity of nonfungible tokens (NFTs), blockchain developers began applying the technology in gaming. NFTs represent in-game digital assets only controlled by the owner, who can use, transfer or sell them to other players in exchange for cryptocurrency, enabling gamers to play and earn money. Despite the growing investments and popularity of such unique and novel games, little is known about what drives people to play such NFT games. Thus, in this exploratory study, we investigate factors impacting NFT game adoption by conducting an online survey with 252 respondents. Building on the results of Study 1, we employ a configurational approach to test the configuration of motivations with fuzzy-set qualitative comparison analysis (fsQCA). Our results are expected to contribute to ongoing discussions in designing play-to-earn crypto games.
Original language | English |
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Title of host publication | PACIS 2023 Proceedings |
Publisher | Association for Information Systems |
Publication status | Published - 8 Jul 2023 |
Event | 27th Pacific Asia Conference on Information Systems, PACIS 2023 - Nanchang, China Duration: 8 Jul 2023 → 12 Jul 2023 https://pacis2023.aisconferences.org/ https://aisel.aisnet.org/pacis2023/ |
Publication series
Name | Pacific Asia Conference on Information Systems |
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Conference
Conference | 27th Pacific Asia Conference on Information Systems, PACIS 2023 |
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Country/Territory | China |
City | Nanchang |
Period | 8/07/23 → 12/07/23 |
Internet address |