Abstract
Virtual Human can hold the possibility of performing a variety of assistive and analysis tasks in 3D virtual environments. However, widespread use of avatars assistants in these environments requires ease of use by individuals who are generally not skilled on designing operators. In this paper we present a method of training virtual human that bridges the gap between designing and building of a virtual human's action as well as its autonomous learning ability to adapt a certain task. With our approach, we integrate reinforcement learning to the action of virtual human's path planning to achieve fast policy acquisition. The result of the approach is illustrated in the case of successfully instructing virtual human to cross a terrain with pyramid and a number of obstacles to reach a certain target.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 7th International Conference on Machine Learning and Cybernetics, ICMLC |
| Publisher | IEEE |
| Pages | 987-992 |
| Number of pages | 6 |
| Volume | 2 |
| ISBN (Electronic) | 9781424420964 |
| ISBN (Print) | 9781424420957 |
| DOIs | |
| Publication status | Published - 12 Jul 2008 |
| Event | 7th International Conference on Machine Learning and Cybernetics, ICMLC 2008 - Kunming, China Duration: 12 Jul 2008 → 15 Jul 2008 |
Publication series
| Name | Proceedings of the International Conference on Machine Learning and Cybernetics, ICMLC |
|---|---|
| Publisher | IEEE |
| ISSN (Print) | 2160-133X |
| ISSN (Electronic) | 2160-1348 |
Conference
| Conference | 7th International Conference on Machine Learning and Cybernetics, ICMLC 2008 |
|---|---|
| Country/Territory | China |
| City | Kunming |
| Period | 12/07/08 → 15/07/08 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
User-Defined Keywords
- Behavioral model
- Character animation
- Intelligent animation
- Machine learning
- Path plan
- Reinforcement learning
- Virtual human
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