Path planning of virtual human by using reinforcement learning

Yue Sheng He*, Yuan Yan Tang

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

3 Citations (Scopus)

Abstract

Virtual Human can hold the possibility of performing a variety of assistive and analysis tasks in 3D virtual environments. However, widespread use of avatars assistants in these environments requires ease of use by individuals who are generally not skilled on designing operators. In this paper we present a method of training virtual human that bridges the gap between designing and building of a virtual human's action as well as its autonomous learning ability to adapt a certain task. With our approach, we integrate reinforcement learning to the action of virtual human's path planning to achieve fast policy acquisition. The result of the approach is illustrated in the case of successfully instructing virtual human to cross a terrain with pyramid and a number of obstacles to reach a certain target.

Original languageEnglish
Title of host publicationProceedings of the 7th International Conference on Machine Learning and Cybernetics, ICMLC
PublisherIEEE
Pages987-992
Number of pages6
Volume2
ISBN (Electronic)9781424420964
ISBN (Print)9781424420957
DOIs
Publication statusPublished - 12 Jul 2008
Event7th International Conference on Machine Learning and Cybernetics, ICMLC 2008 - Kunming, China
Duration: 12 Jul 200815 Jul 2008

Publication series

NameProceedings of the International Conference on Machine Learning and Cybernetics, ICMLC
PublisherIEEE
ISSN (Print)2160-133X
ISSN (Electronic)2160-1348

Conference

Conference7th International Conference on Machine Learning and Cybernetics, ICMLC 2008
Country/TerritoryChina
CityKunming
Period12/07/0815/07/08

User-Defined Keywords

  • Behavioral model
  • Character animation
  • Intelligent animation
  • Machine learning
  • Path plan
  • Reinforcement learning
  • Virtual human

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