Overcoming Facial Animation Hurdles by Leveraging Interdisciplinary Knowledge and AI-Assisted Creative Process

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

Abstract

This paper addresses the challenge of limited acting skills in facial animation education, which is further heightened by the advent of realistic digital humans such as Unreal Engine MetaHuman. We introduce a transformative interdisciplinary framework that combines animation technology (Unreal Engine MetaHuman) with psychological theory (Scherer's appraisal theory) to address this issue. Together with the integration of AI tools in the workflow, such as Microsoft Copilot, Adobe Firefly, and an AI voice changer, the framework supports student creativity, helping students overcome performance anxiety and develop nuanced facial animation performance.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH Asia 2025 Educator's Forum, SA 2025
EditorsTaku Komura, Meili Wang
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Pages1-2
Number of pages2
ISBN (Electronic)9798400721328
DOIs
Publication statusPublished - 14 Dec 2025
EventSIGGRAPH Asia 2025 - , Hong Kong, China
Duration: 15 Dec 202518 Dec 2025
https://asia.siggraph.org/2025/ (Conference Website)
https://dl.acm.org/doi/proceedings/10.1145/3757376 (Conference Proceedings)

Publication series

NameProceedings - SIGGRAPH Asia Educator's Forum

Conference

ConferenceSIGGRAPH Asia 2025
Country/TerritoryHong Kong, China
Period15/12/2518/12/25
Internet address

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