Abstract
This paper addresses the challenge of limited acting skills in facial animation education, which is further heightened by the advent of realistic digital humans such as Unreal Engine MetaHuman. We introduce a transformative interdisciplinary framework that combines animation technology (Unreal Engine MetaHuman) with psychological theory (Scherer's appraisal theory) to address this issue. Together with the integration of AI tools in the workflow, such as Microsoft Copilot, Adobe Firefly, and an AI voice changer, the framework supports student creativity, helping students overcome performance anxiety and develop nuanced facial animation performance.
| Original language | English |
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| Title of host publication | Proceedings - SIGGRAPH Asia 2025 Educator's Forum, SA 2025 |
| Editors | Taku Komura, Meili Wang |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 1-2 |
| Number of pages | 2 |
| ISBN (Electronic) | 9798400721328 |
| DOIs | |
| Publication status | Published - 14 Dec 2025 |
| Event | SIGGRAPH Asia 2025 - , Hong Kong, China Duration: 15 Dec 2025 → 18 Dec 2025 https://asia.siggraph.org/2025/ (Conference Website) https://dl.acm.org/doi/proceedings/10.1145/3757376 (Conference Proceedings) |
Publication series
| Name | Proceedings - SIGGRAPH Asia Educator's Forum |
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Conference
| Conference | SIGGRAPH Asia 2025 |
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| Country/Territory | Hong Kong, China |
| Period | 15/12/25 → 18/12/25 |
| Internet address |
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