TY - CHAP
T1 - Online games and society in China
T2 - An exploration of key issues and challenges
AU - Chew, Matthew M.
N1 - Publisher Copyright:
© 2016 selection and editorial material, Larissa Hjorth and Olivia Khoo.
PY - 2015/11/6
Y1 - 2015/11/6
N2 - It is well known that the market size, revenue, profits, and production volume of the Chinese online games industry is impressive, rivalling global market leaders including the US (Chung and Fung 2013). The small but growing field of Chinese game studies has already provided much information on the business and industrial aspects of Chinese online games (Chen 2009; Chung and Yuan 2009; Kshetri 2009; MacInnes and Hu 2007). However studies into the social aspects of Chinese online games still remains a relatively underdeveloped subfield. What are the social impacts of online games in China? What are the socio-political contexts of online gaming in China? How do online gaming culture and gamer communities interact with Chinese society? Do online games generate implications for class, race and gender in China? Broad questions such as these surely cannot be comprehensively answered here. Answers for these questions require us to consolidate the large number of empirical studies that examine various socially relevant aspects and problematics of online gaming in China. This chapter identifies and briefly explores some of these issues raised in the various literature. It is meant to serve as an invitation to further research and inquiry.
AB - It is well known that the market size, revenue, profits, and production volume of the Chinese online games industry is impressive, rivalling global market leaders including the US (Chung and Fung 2013). The small but growing field of Chinese game studies has already provided much information on the business and industrial aspects of Chinese online games (Chen 2009; Chung and Yuan 2009; Kshetri 2009; MacInnes and Hu 2007). However studies into the social aspects of Chinese online games still remains a relatively underdeveloped subfield. What are the social impacts of online games in China? What are the socio-political contexts of online gaming in China? How do online gaming culture and gamer communities interact with Chinese society? Do online games generate implications for class, race and gender in China? Broad questions such as these surely cannot be comprehensively answered here. Answers for these questions require us to consolidate the large number of empirical studies that examine various socially relevant aspects and problematics of online gaming in China. This chapter identifies and briefly explores some of these issues raised in the various literature. It is meant to serve as an invitation to further research and inquiry.
UR - https://www.taylorfrancis.com/chapters/edit/10.4324/9781315774626-40/online-games-society-china-exploration-key-issues-challenges-matthew-chew
UR - https://www.routledge.com/Routledge-Handbook-of-New-Media-in-Asia/Hjorth-Khoo/p/book/9781138026001
UR - http://www.scopus.com/inward/record.url?scp=85111332341&partnerID=8YFLogxK
U2 - 10.4324/9781315774626-40
DO - 10.4324/9781315774626-40
M3 - Chapter
AN - SCOPUS:85111332341
SN - 9781138026001
SN - 9780367472962
SP - 391
EP - 401
BT - Routledge Handbook of New Media in Asia
A2 - Hjorth, Larissa
A2 - Khoo, Olivia
PB - Routledge
ER -