@inproceedings{e864be3a4bde40cfb23b373500248330,
title = "Novel Approaches in Game Engine-Based Content Creation: Unveiling the Potential of Neural Radiance Fields and 3D Gaussian Splatting",
abstract = "This course provides a comprehensive overview of two groundbreaking solutions for capturing and reconstructing real-world objects and locations: Neural Radiance Fields (NeRFs) and Gaussian Splatting (3DGS). NeRFs and 3DGS have revolutionized the field of computer graphics by enabling the creation of high-quality 3D models from images, photos, and videos. The primary goal of this course is to bridge the gap between rapidly evolving computer graphics research in NeRFs and Gaussian Splatting and creative communities interested in near-production-ready pipelines centered around generalpurpose game engines (e.g., Unity and Unreal). The focus will be on showcasing several codeless or minimally coding pipelines that are designed for users without deep technical expertise.",
author = "Lukasz Mirocha",
note = "Publisher Copyright: {\textcopyright} 2024 Copyright held by the owner/author(s).; 2024 SIGGRAPH Asia 2024 Courses, SA Courses 2024 ; Conference date: 03-12-2024 Through 06-12-2024",
year = "2024",
month = dec,
day = "20",
doi = "10.1145/3680532.3689584",
language = "English",
series = "SIGGRAPH-ASIA: Computer Graphics and Interactive Techniques-Asia",
publisher = "Association for Computing Machinery (ACM)",
editor = "Spencer, {Stephen N.}",
booktitle = "Proceedings - SIGGRAPH Asia 2024 Courses, SA Courses 2024",
address = "United States",
}