Abstract
For the last 18 months we have been involved in designing and building the software and hardware for a prototype floating interactive artwork, Net Work, that is constructed from autonomous light-emitting buoys that respond to their physical environment and the state of neighbouring buoys. The completed artwork will be installed at a London location (such as the dockside basin adjacent to Wapping Art) and in further venues across the UK (potentially next to the pier in Herne Bay).
The design process has involved the collaboration of artists, designers, programmers and engineers. Although Jane Prophet had an artistic vision of the project, initially there were no clearly defined collective goals or individual roles. Consequently, the project has not employed a traditional engineering problem-solving methodology. The project’s goals, and the means of achieving them, have developed through an open-ended process that has benefited from the contributions of different collaborators. In this paper we describe some lessons we have learnt from using an interdisciplinary, collaborative approach to build the prototype of Net Work. It is our belief that this approach could be productively applied a large class of design problems where there is no clear, well-defined goal.
The design process has involved the collaboration of artists, designers, programmers and engineers. Although Jane Prophet had an artistic vision of the project, initially there were no clearly defined collective goals or individual roles. Consequently, the project has not employed a traditional engineering problem-solving methodology. The project’s goals, and the means of achieving them, have developed through an open-ended process that has benefited from the contributions of different collaborators. In this paper we describe some lessons we have learnt from using an interdisciplinary, collaborative approach to build the prototype of Net Work. It is our belief that this approach could be productively applied a large class of design problems where there is no clear, well-defined goal.
| Original language | English |
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| Title of host publication | Generative Art 2006: Proceedings of the 9th International Conference, GA 2006 |
| Editors | Celestino Soddu |
| Place of Publication | Milan |
| Publisher | Domus Argenia |
| Pages | 305-312 |
| Number of pages | 8 |
| Edition | 2nd |
| ISBN (Electronic) | 9788896610107 |
| Publication status | Published - Jan 2011 |
| Event | 9th Generative Art Conference 2006 - Milano, Italy Duration: 13 Dec 2006 → 15 Dec 2006 https://generativeart.com/on/cic/papersGA2006/generativeart2006.html https://www.artscience-ebookshop.com/ebooks_free/GA2006_proceedings.pdf |
Publication series
| Name | Proceedings of Generative Art Conference |
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Conference
| Conference | 9th Generative Art Conference 2006 |
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| Country/Territory | Italy |
| City | Milano |
| Period | 13/12/06 → 15/12/06 |
| Internet address |