Navigating the Penumbra of Virtual Reality: Perception, Cinematography, Psychology and Ethics

Eugenia Sangmie Kim, Sojung Bahng, Lukasz Mirocha, Carloalberto Treccani

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

Abstract

Since the coining of the term “virtual reality” (VR) by Jaron Lanier and development of head-mounted displays by pioneers such as Ivan Sutherland, VR has undergone several rounds of evolution, re-inventing itself slightly each time. It is only after over half a century, however, that this technology has now become accessible to the general consumer and therefore the mainstream. Not only that, anyone with access to this technology can now create content for VR - including artists. This raises questions about a creator’s responsibility for a user’s experience regardless of whether it relates to perception, aesthetics, psychology, ethics or multiple other factors. This panel examines several of these factors with an ultimate questioning of the impact VR artistic creations have on their audience and how these concerns factor into the design of an VR experience.
Original languageEnglish
Title of host publicationProceedings of the 25th International Symposium on Electronic Art, ISEA 2019
EditorsJuyong Park, Juhan Nam, Jin Wan Park
Place of PublicationGwangju
PublisherInternational Symposium on Electonic Art (ISEA)
Pages670-672
Number of pages3
ISBN (Print)9791187275060
Publication statusPublished - Jun 2019
EventLux Aeterna: 25th International Symposium on Electronic Art, ISEA 2019 - Gwangju, Korea, Republic of
Duration: 22 Jun 201928 Jun 2019
http://isea2019.isea-international.org/ (Conference website)
https://isea-archives.siggraph.org/wp-content/uploads/2019/08/ISEA2019_Proceedings.pdf (Conference proceedings)

Publication series

NameProceedings of the International Symposium on Electronic Art

Conference

ConferenceLux Aeterna: 25th International Symposium on Electronic Art, ISEA 2019
Country/TerritoryKorea, Republic of
CityGwangju
Period22/06/1928/06/19
Internet address

User-Defined Keywords

  • Virtual reality
  • behaviors
  • cinematography
  • empathy
  • ethics
  • gaming
  • immersion
  • perception
  • narrative
  • real-time
  • reflexivity

Fingerprint

Dive into the research topics of 'Navigating the Penumbra of Virtual Reality: Perception, Cinematography, Psychology and Ethics'. Together they form a unique fingerprint.

Cite this