Multi-agent systems and game theory - A peircean manifesto

Ahti Veikko Pietarinen*

*Corresponding author for this work

    Research output: Contribution to journalJournal articlepeer-review

    11 Citations (Scopus)

    Abstract

    Game theory provides fresh insights into computational multi-agent systems by introducing strategic dimensions into systems that otherwise may rest on unstable methodology. Games, as goal-oriented processes, also economize agent interaction by providing methods of approaching agent rationality as well as its bounded manifestations. Since games are open systems, heeding this methodological stance will turn agents into such open systems too. Unfortunately, this contribution has remained in the shadows of the mainstream agent research. My purpose is to explore the philosophical foundations of the connection between agents and strategic interactions in terms of the semiotic theory of Charles S. Peirce. I will correlate some foundational aspects of the interplay between the two fields, agents and games, with Peirce's pragmatist philosophy. These aspects, I argue, may be included in the research agenda.

    Original languageEnglish
    Pages (from-to)395-414
    Number of pages20
    JournalInternational Journal of General Systems
    Volume33
    Issue number4
    DOIs
    Publication statusPublished - Aug 2004

    Scopus Subject Areas

    • Control and Systems Engineering
    • Theoretical Computer Science
    • Information Systems
    • Modelling and Simulation
    • Computer Science Applications

    User-Defined Keywords

    • Game theory
    • Multi-agent systems
    • Open systems
    • Pragmatism
    • Semiotics

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