Abstract
This paper describes methodological considerations for fusing data sources in understanding both affective and problem solving states of students as they engage in computational thinking (CT) game-based learning. We provide both a theoretical and empirical rationale for using data including facial recognition and students’ logfile data to gain a more robust explanation of why students may experience emotions such as frustration during CT game-based learning activities. We showcase illustrative examples using data from individual learners to highlight the methodological approaches that we have taken. Finally, given the complexities of understanding constructs such as affect and problem solving, we provide a rationale for using a data fusion methodological approach.
Original language | English |
---|---|
Title of host publication | HCI in Games |
Subtitle of host publication | Serious and Immersive Games |
Editors | Xiaowen Fang |
Place of Publication | Cham |
Publisher | Springer |
Pages | 201-215 |
Number of pages | 15 |
Edition | 1st |
ISBN (Electronic) | 9783030774141 |
ISBN (Print) | 9783030774134 |
DOIs | |
Publication status | Published - 24 Jul 2021 |
Event | 3rd International Conference on HCI in Games held as part of the 23rd International Conference, HCI-Games/HCI International 2021 - Online Duration: 24 Jul 2021 → 29 Jul 2021 https://2021.hci.international/hci-games https://2021.hci.international/files/HCII2021_Final_Program.pdf https://link.springer.com/book/10.1007/978-3-030-77414-1 |
Publication series
Name | Lecture Notes in Computer Science |
---|---|
Publisher | Springer |
Volume | 12790 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Name | Information Systems and Applications, incl. Internet/Web, and HCI |
---|---|
Publisher | Springer |
Name | HCII: International Conference on Human-Computer Interaction Proceedings |
---|---|
Publisher | Springer |
Volume | II |
Conference
Conference | 3rd International Conference on HCI in Games held as part of the 23rd International Conference, HCI-Games/HCI International 2021 |
---|---|
City | Online |
Period | 24/07/21 → 29/07/21 |
Internet address |
Scopus Subject Areas
- Theoretical Computer Science
- Computer Science(all)
User-Defined Keywords
- Data fusion
- Facial expression
- Game-based learning
- Gameplay