Methodological Considerations for Understanding Students’ Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach

Maya Israel*, Tongxi Liu, Jewoong Moon, Fengfeng Ke, Ibrahim Dahlstrom-Hakki

*Corresponding author for this work

    Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

    1 Citation (Scopus)

    Abstract

    This paper describes methodological considerations for fusing data sources in understanding both affective and problem solving states of students as they engage in computational thinking (CT) game-based learning. We provide both a theoretical and empirical rationale for using data including facial recognition and students’ logfile data to gain a more robust explanation of why students may experience emotions such as frustration during CT game-based learning activities. We showcase illustrative examples using data from individual learners to highlight the methodological approaches that we have taken. Finally, given the complexities of understanding constructs such as affect and problem solving, we provide a rationale for using a data fusion methodological approach.

    Original languageEnglish
    Title of host publicationHCI in Games
    Subtitle of host publicationSerious and Immersive Games
    EditorsXiaowen Fang
    Place of PublicationCham
    PublisherSpringer
    Pages201-215
    Number of pages15
    Edition1st
    ISBN (Electronic)9783030774141
    ISBN (Print)9783030774134
    DOIs
    Publication statusPublished - 24 Jul 2021
    Event3rd International Conference on HCI in Games held as part of the 23rd International Conference, HCI-Games/HCI International 2021 - Online
    Duration: 24 Jul 202129 Jul 2021
    https://2021.hci.international/hci-games
    https://2021.hci.international/files/HCII2021_Final_Program.pdf
    https://link.springer.com/book/10.1007/978-3-030-77414-1

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer
    Volume12790
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349
    NameInformation Systems and Applications, incl. Internet/Web, and HCI
    PublisherSpringer
    NameHCII: International Conference on Human-Computer Interaction Proceedings
    PublisherSpringer
    VolumeII

    Conference

    Conference3rd International Conference on HCI in Games held as part of the 23rd International Conference, HCI-Games/HCI International 2021
    CityOnline
    Period24/07/2129/07/21
    Internet address

    Scopus Subject Areas

    • Theoretical Computer Science
    • Computer Science(all)

    User-Defined Keywords

    • Data fusion
    • Facial expression
    • Game-based learning
    • Gameplay

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