Methodological Considerations for Understanding Students’ Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach

Maya Israel*, Tongxi Liu, Jewoong Moon, Fengfeng Ke, Ibrahim Dahlstrom-Hakki

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

1 Citation (Scopus)

Abstract

This paper describes methodological considerations for fusing data sources in understanding both affective and problem solving states of students as they engage in computational thinking (CT) game-based learning. We provide both a theoretical and empirical rationale for using data including facial recognition and students’ logfile data to gain a more robust explanation of why students may experience emotions such as frustration during CT game-based learning activities. We showcase illustrative examples using data from individual learners to highlight the methodological approaches that we have taken. Finally, given the complexities of understanding constructs such as affect and problem solving, we provide a rationale for using a data fusion methodological approach.

Original languageEnglish
Title of host publicationHCI in Games
Subtitle of host publicationSerious and Immersive Games
EditorsXiaowen Fang
Place of PublicationCham
PublisherSpringer
Pages201-215
Number of pages15
Edition1st
ISBN (Electronic)9783030774141
ISBN (Print)9783030774134
DOIs
Publication statusPublished - 24 Jul 2021
Event3rd International Conference on HCI in Games held as part of the 23rd International Conference, HCI-Games/HCI International 2021 - Online
Duration: 24 Jul 202129 Jul 2021
https://2021.hci.international/hci-games
https://2021.hci.international/files/HCII2021_Final_Program.pdf
https://link.springer.com/book/10.1007/978-3-030-77414-1

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume12790
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349
NameInformation Systems and Applications, incl. Internet/Web, and HCI
PublisherSpringer
NameHCII: International Conference on Human-Computer Interaction Proceedings
PublisherSpringer
VolumeII

Conference

Conference3rd International Conference on HCI in Games held as part of the 23rd International Conference, HCI-Games/HCI International 2021
CityOnline
Period24/07/2129/07/21
Internet address

User-Defined Keywords

  • Data fusion
  • Facial expression
  • Game-based learning
  • Gameplay

Fingerprint

Dive into the research topics of 'Methodological Considerations for Understanding Students’ Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach'. Together they form a unique fingerprint.

Cite this