Metaverse Sojourn: Incorporating Virtual Reality and Immersive Interactive Environment to Enhance Students’ Sojourn Experiences

Kaxton Siu*, Tsz Chung Lai, Chun Wing Alfred Lai, Hon Tung Wong

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingChapterpeer-review


The COVID-19 pandemic posed a huge challenge to university student exchange activities. Pandemic immigration policies of different regions and countries not only greatly reduced student traffics between universities of different countries. National quarantine policies of different countries also limited students’ opportunity to physically visit places relevant to their studies. In light of these challenges, a team was formed under the Hong Kong Baptist University’s Global and China Studies Program that has developed a virtual teaching and learning project, “Metaverse Sojourn”, to experiment and provide Hong Kong university students to have virtual tours in China and Europe by using latest metaverse technology. This chapter will share the conceptual and pedagogical designs of the project, as well as the technical and pedagogical difficulties encountered during implementation of the project. Difficulties notwithstanding, we argue that the idea of “metaverse sojourn” not only can give students a brand-new augmented reality exchange experience, but also has great potential in developing interactive teaching and service-learning activities among students, teachers and service recipients on metaverse platform.

Original languageEnglish
Title of host publicationTeaching with Technology in the Social Sciences
EditorsBenjamin Luke Moorhouse, Sandy S. C. Li, Sebastian Pahs
Number of pages12
ISBN (Electronic)9789819984183
ISBN (Print)9789819984176
Publication statusPublished - 2 Jan 2024

Publication series

NameSpringerBriefs in Education
ISSN (Print)2211-1921
ISSN (Electronic)2211-193X

Scopus Subject Areas

  • Education
  • Social Sciences (miscellaneous)

User-Defined Keywords

  • COVID-19
  • Global and China studies
  • Metaverse Sojourn
  • Sociology
  • Virtual reality


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