Metaphor and storytelling in interface design for virtual reality

Andreas Kratky*

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

3 Citations (Scopus)

Abstract

Virtual Reality has – again – become the target of substantial interest, research and industry growth. In the current market situation it is aimed at a general audience rather than expert users and therefore requires a fundamental rethinking of how we conceive of human computer interaction in Virtual Reality. In comparison to the established methods of designing interfaces for the desktop environment and for mobile applications numerous changes need to be considered. Even though the use of metaphors has become looser and more abstract, it is still the common way of providing an easily graspable conceptual model of the functions and behaviors of an application, be it an operating system or a task-oriented application. How do metaphors work in Virtual Reality? How does the relationship between the metaphorical environment and the environment of operation change? What kind of cognitive support structures are necessary for the perceptual situation of Virtual Reality? Drawing from an interdisciplinary set of theories we will address these questions through high-level analysis and develop methodologies to recast the design principles for the creation of user interfaces for Virtual Reality.

Original languageEnglish
Title of host publicationUniversal Access in Human-Computer Interaction. Interaction Techniques and Environments
Subtitle of host publication10th International Conference, UAHCI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part II
EditorsMargherita Antona, Constantine Stephanidis
PublisherSpringer Cham
Pages287-300
Number of pages14
ISBN (Electronic)9783319402444
ISBN (Print)9783319402437
DOIs
Publication statusPublished - 22 Jun 2016
Event10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016; 18th International Conference on Human-Computer Interaction, HCI International 2016 - Toronto, Canada
Duration: 17 Jul 201622 Jul 2016
https://link.springer.com/book/10.1007/978-3-319-40250-5 (Conference proceedings, Part I)
https://link.springer.com/book/10.1007/978-3-319-40244-4 (Conference proceedings, Part II)
https://link.springer.com/book/10.1007/978-3-319-40238-3 (Conference proceedings, Part III)

Publication series

NameLecture Notes in Computer Science
Volume9738
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349
NameInformation Systems and Applications, incl. Internet/Web, and HCI
ISSN (Print)2946-1634
ISSN (Electronic)2946-1642
NameUAHCI: International Conference on Universal Access in Human-Computer Interaction

Conference

Conference10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016; 18th International Conference on Human-Computer Interaction, HCI International 2016
Country/TerritoryCanada
CityToronto
Period17/07/1622/07/16
Internet address

Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

User-Defined Keywords

  • Metaphor
  • Storytelling
  • Urban planning
  • User interface design
  • Virtual reality
  • Worldbuilding

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