Metabow: Gesture Mapping in Immersive Sonic Environments

Davor Vince*, Roberto Alonso Trillo, Peter Nelson

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

Abstract

This paper presents the MetaBow, an augmented violin bow designed to control digital sound processing through real-time motion tracking. We discuss the challenges of mapping Inertial Measurement Unit (IMU) data to audio parameters in immersive multi-speaker environments and propose hybrid strategies using both direct mapping and machine learning models. We reflect on design choices, trade-offs, and performer experience, drawing from technical development and performance contexts. Three condensed case studies illustrate the system’s versatility in spatial and interactive musical performance.
Original languageEnglish
Title of host publicationProceedings of the International Conference on New Interfaces for Musical Expression
PublisherNIME conference
Number of pages4
DOIs
Publication statusPublished - 24 Jun 2025
EventNew Interfaces for Musical Expression 2025 - The Australian National University, Canberra, Australia
Duration: 24 Jun 202527 Jun 2025
https://nime2025.org/
https://zenodo.org/communities/nime_conference/records?q=&l=list&p=1&s=10&sort=newest

Publication series

NameProceedings of the International Conference on New Interfaces for Musical Expression
PublisherInternational Conference on New Interfaces for Musical Expression
ISSN (Print)2220-4792

Conference

ConferenceNew Interfaces for Musical Expression 2025
Abbreviated titleNIME 2025
Country/TerritoryAustralia
CityCanberra
Period24/06/2527/06/25
Internet address

User-Defined Keywords

  • Augmented string bow
  • machine learning and gesture
  • mapping strategies in immersive environments

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