Abstract
This chapter reviews succinctly the historical development of the mobile gaming sector, tracing the changing structure of the value chain and the shifting controlling power from handset manufacturers, through mobile network operators, to App store providers operating within the chain. The chapter identifies significant emerging problems, in particular for independent game developers, as a result of the freemium model of revenue generation, the lack of marketing support provided by operators of App stores, and the existence of fragmented App store markets for mobile games distribution. By portraying the case of Gameport, an innovative Hong Kong start-up in the mobile gaming sector, we examine how the company has successfully leveraged the changing value chain structure and resolved significant emerging problems identified to create value. The chapter concludes with a summary of the case, highlighting important lessons learnt.
Original language | English |
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Title of host publication | Global Innovation and Entrepreneurship |
Editors | Stephen E. Little Little, Frank M. Go, Teresa Shuk-Ching Poon |
Publisher | Springer |
Chapter | 12 |
Pages | 211-228 |
Number of pages | 18 |
ISBN (Electronic) | 9783319438597 |
ISBN (Print) | 9783319829272, 9783319438580 |
DOIs | |
Publication status | Published - 11 Jan 2017 |