Let's Meetup? Board Game Communities in Hong Kong

Johnathan Harrington*

*Corresponding author for this work

    Research output: Contribution to journalJournal articlepeer-review

    1 Citation (Scopus)


    Modern board games are becoming more prevalent, increasing their market share on a year-by-year basis. However, since board games are physically oriented media, their community growth has been distinct across regions. While China saw growth through a wangba model focused on socially oriented games, western countries have grown through hobbyism. Hong Kong exists at a cultural crossroads, and its board game communities form directly in response to this larger board game landscape. In this paper, I analyze the two largest board game groups on Meetup in Hong Kong—Board Game Oasis, an Anglophone group; and BGHK, a Cantophone group. By analyzing six months of events hosted, I will show how board game selection goes beyond player preference, and how these communities are heavily influenced by board game distribution and access, motivation behind play, as well as language dependency leading to two distinct communities further entrenching a systemic board gamer separation.
    Original languageEnglish
    Number of pages19
    JournalGames and Culture
    Publication statusE-pub ahead of print - 24 Sept 2023

    Scopus Subject Areas

    • Cultural Studies
    • Communication
    • Anthropology
    • Arts and Humanities (miscellaneous)
    • Human-Computer Interaction
    • Applied Psychology

    User-Defined Keywords

    • board games
    • meetup
    • community
    • language
    • crowdfunding
    • Kickstarter
    • Hong Kong


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