Learning Through Immersion: Assessing the Learning Effectiveness

Joyce K. Y. Chan, Christy M. K. Cheung*

*Corresponding author for this work

    Research output: Chapter in book/report/conference proceedingChapterpeer-review

    Abstract

    A new generation has grown up with computers. The use of information technologies has become a part of their daily routine. Integrating technologies into students’ teaching and learning activities is widely recognized as a fundamental strategy for the next generation of learners. Despite the growing interest in advanced learning technologies and the application of immersive technologies in tertiary education, research investigating the perceived learning effectiveness (particularly in the form of learning satisfaction) has been very scarce. Thus, the objective of this study is to gain a better understanding of factors influencing learners’ perceived learning effectiveness of using one type of immersive visualization system known as cave automatic virtual environment (CAVE). Data collection consisted of quantitative and qualitative measures on a sample of 199 university students. The implications of the results and improvement proposals are also discussed in this study.
    Original languageEnglish
    Title of host publicationCreative and Collaborative Learning through Immersion
    Subtitle of host publicationInterdisciplinary and International Perspectives
    EditorsAnna Hui, Christian Wagner
    PublisherSpringer Cham
    Pages105–120
    Number of pages16
    Edition1st
    ISBN (Electronic)9783030722166
    ISBN (Print)9783030722159, 9783030722180
    DOIs
    Publication statusPublished - 11 Aug 2021

    Publication series

    NameCreativity in the Twenty First Century
    ISSN (Print)2364-6675
    ISSN (Electronic)2364-6683

    User-Defined Keywords

    • Virtual reality
    • Immersive visualization systems
    • Learning effectiveness
    • User satisfaction
    • Learning satisfaction
    • Technology use

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