TY - GEN
T1 - IRCasTRF: Inverse Rendering by Optimizing Cascaded Tensorial Radiance Fields, Lighting, and Materials From Multi-view Images
AU - Xing, Wenpeng
AU - Chen, Jie
AU - Cheung, Ka Chun
AU - See, Simon Chong Wee
N1 - The research was supported by the Theme-based Research Scheme, Research Grants Council of Hong Kong (T45-205/21-N).
PY - 2023/10/27
Y1 - 2023/10/27
N2 - We propose an inverse rendering pipeline that simultaneously reconstructs scene geometry, lighting, and spatially-varying material from a set of multi-view images. Specifically, the proposed pipeline involves volume and physics-based rendering, which are performed separately in two steps: exploration and exploitation. During the exploration step, our method utilizes the compactness of neural radiance fields and a flexible differentiable volume rendering technique to learn an initial volumetric field. Here, we introduce a novel cascaded tensorial radiance field method on top of the Canonical Polyadic (CP) decomposition to boost model compactness beyond conventional methods. In the exploitation step, a shading pass that incorporates a differentiable physics-based shading method is applied to jointly optimize the scene's geometry, spatially-varying materials, and lighting, using image reconstruction loss. Experimental results demonstrate that our proposed inverse rendering pipeline, IRCasTRF, outperforms prior works in inverse rendering quality. The final output is highly compatible with downstream applications like scene editing and advanced simulations. Further details are available on the project page: https://ircasrf.github.io/.
AB - We propose an inverse rendering pipeline that simultaneously reconstructs scene geometry, lighting, and spatially-varying material from a set of multi-view images. Specifically, the proposed pipeline involves volume and physics-based rendering, which are performed separately in two steps: exploration and exploitation. During the exploration step, our method utilizes the compactness of neural radiance fields and a flexible differentiable volume rendering technique to learn an initial volumetric field. Here, we introduce a novel cascaded tensorial radiance field method on top of the Canonical Polyadic (CP) decomposition to boost model compactness beyond conventional methods. In the exploitation step, a shading pass that incorporates a differentiable physics-based shading method is applied to jointly optimize the scene's geometry, spatially-varying materials, and lighting, using image reconstruction loss. Experimental results demonstrate that our proposed inverse rendering pipeline, IRCasTRF, outperforms prior works in inverse rendering quality. The final output is highly compatible with downstream applications like scene editing and advanced simulations. Further details are available on the project page: https://ircasrf.github.io/.
KW - Inverse rendering
KW - Canonical Polyadic decomposition
KW - Neural radiance fields
KW - Novel view synthesis
KW - Bidirectional reflectance distribution function
UR - http://www.scopus.com/inward/record.url?scp=85179547365&partnerID=8YFLogxK
U2 - 10.1145/3581783.3612010
DO - 10.1145/3581783.3612010
M3 - Conference proceeding
SN - 9798400701085
T3 - Proceedings of the ACM International Conference on Multimedia
SP - 2644
EP - 2653
BT - MM 2023 - Proceedings of the 31st ACM International Conference on Multimedia
PB - Association for Computing Machinery (ACM)
ER -