@inproceedings{8a93681e9659474989b9c6400283ca98,
title = "Inner Voices: Reflexive Augmented Listening",
abstract = "This paper discusses the concept of reflexive augmented listening using three sound art projects realized by the authors as examples. Presenting a new take on the traditional soundwalk experience, two of the projects are location-specific and engage with historic events, and one of them employs machine learning to create an emergent form of location-specificity that adapts to the place where the audience is located. Facilitated by the custom-developed hardware platform of a combined sensor and transducer headset, the projects use a form of augmented reality that is focused on listening and the experience of sound and body movement in service of a reflexive engagement with historic events, space and sound. The paper discusses the conceptual, aesthetic and technological developments made in the realization of these projects. It contrasts the author{\textquoteright}s approach with augmented reality experiences of current, predominantly visual, forms.",
keywords = "Augmented Reality, Soundwalk, Wearables",
author = "Andreas Kratky and Juri Hwang",
note = "Publisher Copyright: {\textcopyright} 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.; 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023 ; Conference date: 23-07-2023 Through 28-07-2023",
year = "2023",
month = jun,
day = "28",
doi = "10.1007/978-3-031-35634-6_17",
language = "English",
isbn = "9783031356339",
series = "Lecture Notes in Computer Science",
publisher = "Springer Cham",
pages = "233--252",
editor = "Chen, {Jessie Y. C.} and Gino Fragomeni",
booktitle = "Virtual, Augmented and Mixed Reality",
url = "https://link.springer.com/book/10.1007/978-3-031-35634-6",
}