Abstract
In this paper, I will attempt to situate the need for Georges Perec’s theory of the infraordinary within Game Studies, utilising Animal Crossing: Pocket Camp as a case study. I will start by briefly explaining and situating Perec’s theory, within both his literary and political background. This will be followed by a textual writing of a short infra-ordinary playthrough of Pocket Camp, specifically focused on five chosen ingame areas. Through this playthrough, I will attempt to show the value attained of an infra-ordinary playthrough within Pocket Camp.
Original language | English |
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Title of host publication | DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message |
Publisher | Digital Games Research Association |
Pages | 1-13 |
Number of pages | 13 |
Publication status | Published - Jul 2018 |
Event | DiGRA 2018: The Game is the Message - Università di Torino, Turin, Italy Duration: 25 Jul 2018 → 28 Jul 2018 http://www.digra.org/digra-2018-the-game-is-the-message-cfp/ http://www.digra.org/digital-library/forums/digra-18/ |
Publication series
Name | DiGRA Proceedings |
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ISSN (Print) | 2342-9666 |
Conference
Conference | DiGRA 2018 |
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Country/Territory | Italy |
City | Turin |
Period | 25/07/18 → 28/07/18 |
Internet address |
User-Defined Keywords
- Perec
- infra-ordinary
- animal crossing
- lefebvre
- OuLiPo