Influences of AR-Supported Simulation on Learning Effectiveness in Face-to-face Collaborative Learning for Physics

Nai Li, Yuan Xun Gu, Leanne Chang, Henry Been-Lirn Duh

Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

22 Citations (Scopus)

Abstract

Augmented Reality (AR), using a mixture of the virtual and physical world, has been recognized as a promising environment for improving the quality of collaboration in educational domains. To identify how an AR-supported simulation affects collaborative learning, this study compared collaborative learning effectiveness between the conditions of AR-supported and traditional face-to-face collaborative learning for Physics. The findings revealed that collaborative use of the AR-supported simulation resulted in higher levels of perceived skill development, self-reported learning and learning interest. The individual learning achievement was also strengthened with the use of AR-supported simulation in collaboration. This study provides empirical evidence for supporting the potential value of AR technology in collaborative learning practices and has implications for research on learning effectiveness evaluation in CSCL.
Original languageEnglish
Title of host publicationProceedings - The 11th IEEE International Conference on Advanced Learning Technologies
PublisherIEEE
Pages320-322
Number of pages3
ISBN (Print)9780769543468
DOIs
Publication statusPublished - 6 Jul 2011
Event11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011 - Athens, United States
Duration: 6 Jul 20118 Jul 2011
https://ieeexplore.ieee.org/xpl/conhome/5991609/proceeding

Publication series

NameInternational Conference on Advanced Learning Technologies (ICALT)
PublisherIEEE

Conference

Conference11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011
Country/TerritoryUnited States
CityAthens
Period6/07/118/07/11
Internet address

Scopus Subject Areas

  • Communication

User-Defined Keywords

  • augmented reality
  • collaborative learning
  • learning effectiveness

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