Abstract
Traditionally, students can undergo performance training by imitating teachers’ motions and improving their moves by following teachers’ advice. However, teachers are not always available and there is a lack of effective self-training tools. In this paper, we propose an immersive performance training system with motion capture technology. Our aim is to provide a virtual training environment for performance training. In the environment, the student’s performance is analyzed by our system and a virtual teacher will give feedback for his/her improvement. As a result, the student can self-train and get feedback the same way as in a traditional performance training lesson. We will present our prototype implementation of a dance education system according to our design of immersive performance training system with motion capture technology.
| Original language | English |
|---|---|
| Title of host publication | ImmersCom 2007 - Proceedings of the 1st International Conference on Immersive Telecommunications |
| Editors | Murat Kunt, Ghassan AlRegib |
| Publisher | Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (ICST) |
| Number of pages | 6 |
| ISBN (Electronic) | 9789639799066 |
| DOIs | |
| Publication status | Published - 16 May 2010 |
| Event | 1st International Conference on Immersive Telecommunications and Workshops, ImmersCom 2007 - Bussolengo (Verona), Italy, Verona, Italy Duration: 10 Oct 2007 → 12 Oct 2007 https://eudl.eu/proceedings/IMMERSCOM/2007 (Conference Proceedings) |
Publication series
| Name | ImmersCom - Proceedings of the 1st International Conference on Immersive Telecommunications |
|---|
Conference
| Conference | 1st International Conference on Immersive Telecommunications and Workshops, ImmersCom 2007 |
|---|---|
| Country/Territory | Italy |
| City | Verona |
| Period | 10/10/07 → 12/10/07 |
| Internet address |
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UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
User-Defined Keywords
- 3D Human Motion Analysis
- Human Computer Interaction
- Immersive VR application
- Performance Training
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