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Immersive Performance Training Tools Using Motion Capture Technology

  • Jacky Chan*
  • , Howard Leung
  • , Kai Tai Tang
  • , Taku Komura
  • *Corresponding author for this work

Research output: Chapter in book/report/conference proceeding › Conference proceeding › peer-review

10 Citations (Scopus)

Abstract

Traditionally, students can undergo performance training by imitating teachers’ motions and improving their moves by following teachers’ advice. However, teachers are not always available and there is a lack of effective self-training tools. In this paper, we propose an immersive performance training system with motion capture technology. Our aim is to provide a virtual training environment for performance training. In the environment, the student’s performance is analyzed by our system and a virtual teacher will give feedback for his/her improvement. As a result, the student can self-train and get feedback the same way as in a traditional performance training lesson. We will present our prototype implementation of a dance education system according to our design of immersive performance training system with motion capture technology.

Original languageEnglish
Title of host publicationImmersCom 2007 - Proceedings of the 1st International Conference on Immersive Telecommunications
EditorsMurat Kunt, Ghassan AlRegib
PublisherInstitute for Computer Sciences, Social-Informatics and Telecommunications Engineering (ICST)
Number of pages6
ISBN (Electronic)9789639799066
DOIs
Publication statusPublished - 16 May 2010
Event1st International Conference on Immersive Telecommunications and Workshops, ImmersCom 2007 - Bussolengo (Verona), Italy, Verona, Italy
Duration: 10 Oct 2007 → 12 Oct 2007
https://eudl.eu/proceedings/IMMERSCOM/2007 (Conference Proceedings)

Publication series

NameImmersCom - Proceedings of the 1st International Conference on Immersive Telecommunications

Conference

Conference1st International Conference on Immersive Telecommunications and Workshops, ImmersCom 2007
Country/TerritoryItaly
CityVerona
Period10/10/07 → 12/10/07
Internet address

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

User-Defined Keywords

  • 3D Human Motion Analysis
  • Human Computer Interaction
  • Immersive VR application
  • Performance Training

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