Abstract
Virtual reality has received attention as an environment for learning, yet little is known about the effectiveness of bringing the immersive visualization systems into the university classrooms. Building upon prior literature on immersive technology and the theory of affordance, we develop a model investigating how the features afforded by an immersive visualization system escalate users' engagement, which in turn increases their learning outcomes. We will test the model with undergraduate students who have experienced with an immersive visualization system in the classroom setting. We believe that our work will enrich the existing literature on virtual reality in education and provide insight into the design of immersive representations and the structure of immersive learning paradigm.
Original language | English |
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Publication status | Published - Jul 2019 |
Event | 23rd Pacific Asia Conference on Information Systems, PACIS 2019: Secure ICT Platform for the 4th Industrial Revolution - Xi'an, China Duration: 8 Jul 2019 → 12 Jul 2019 |
Conference
Conference | 23rd Pacific Asia Conference on Information Systems, PACIS 2019 |
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Abbreviated title | PACIS |
Country/Territory | China |
City | Xi'an |
Period | 8/07/19 → 12/07/19 |
Other | Pacific Asia Conference on Information Systems (PACIS 2019) was held at X'ian, China. PACIS is the main international Information Systems (IS) conference in the Pacific Asia Region. The primary purpose of PACIS is to enable regional and international Information Systems researchers and practitioners to meet in an annual forum that maximizes the opportunity for the exchange of information. The world’s Information Systems industry and research specialists, and academia are cordially invited to participate in a wealth of presentation, tutorials, special sessions and social activities for the advancement of Information Systems and Management. The proceedings contain 250+ published articles and 20+ doctoral consortium articles. |
Scopus Subject Areas
- Information Systems
User-Defined Keywords
- Aesthetic experience
- Affordance
- Immersive visualization systems
- Learning outcomes
- System satisfaction