How affordances of immersive visualization systems affect learning outcomes through aesthetic experience

Joyce K.Y. Chan, Randy Y.M. Wong, Christy M K CHEUNG

Research output: Contribution to conferencePaperpeer-review

Abstract

Virtual reality has received attention as an environment for learning, yet little is known about the effectiveness of bringing the immersive visualization systems into the university classrooms. Building upon prior literature on immersive technology and the theory of affordance, we develop a model investigating how the features afforded by an immersive visualization system escalate users' engagement, which in turn increases their learning outcomes. We will test the model with undergraduate students who have experienced with an immersive visualization system in the classroom setting. We believe that our work will enrich the existing literature on virtual reality in education and provide insight into the design of immersive representations and the structure of immersive learning paradigm.

Original languageEnglish
Publication statusPublished - 2019
Event23rd Pacific Asia Conference on Information Systems: Secure ICT Platform for the 4th Industrial Revolution, PACIS 2019 - Xi'an, China
Duration: 8 Jul 201912 Jul 2019

Conference

Conference23rd Pacific Asia Conference on Information Systems: Secure ICT Platform for the 4th Industrial Revolution, PACIS 2019
Country/TerritoryChina
CityXi'an
Period8/07/1912/07/19

Scopus Subject Areas

  • Information Systems

User-Defined Keywords

  • Aesthetic experience
  • Affordance
  • Immersive visualization systems
  • Learning outcomes
  • System satisfaction

Fingerprint

Dive into the research topics of 'How affordances of immersive visualization systems affect learning outcomes through aesthetic experience'. Together they form a unique fingerprint.

Cite this