How affordances of immersive visualization systems affect learning outcomes through aesthetic experience

Joyce K.Y. Chan, Randy Y.M. Wong, Christy M K Cheung

    Research output: Chapter in book/report/conference proceedingConference proceedingpeer-review

    2 Citations (Scopus)

    Abstract

    Virtual reality has received attention as an environment for learning, yet little is known about the effectiveness of bringing the immersive visualization systems into the university classrooms. Building upon prior literature on immersive technology and the theory of affordance, we develop a model investigating how the features afforded by an immersive visualization system escalate users' engagement, which in turn increases their learning outcomes. We will test the model with undergraduate students who have experienced with an immersive visualization system in the classroom setting. We believe that our work will enrich the existing literature on virtual reality in education and provide insight into the design of immersive representations and the structure of immersive learning paradigm.

    Original languageEnglish
    Title of host publicationPACIS 2019 Proceedings
    EditorsDongming Xu, James Jiang, Hee-Woong Kim
    PublisherAssociation for Information Systems
    Number of pages8
    Publication statusPublished - Jul 2019
    Event23rd Pacific Asia Conference on Information Systems, PACIS 2019: Secure ICT Platform for the 4th Industrial Revolution - Xi'an, China
    Duration: 8 Jul 201912 Jul 2019
    https://aisel.aisnet.org/pacis2019/

    Publication series

    NamePacific Asia Conference on Information Systems

    Conference

    Conference23rd Pacific Asia Conference on Information Systems, PACIS 2019
    Country/TerritoryChina
    CityXi'an
    Period8/07/1912/07/19
    Internet address

    Scopus Subject Areas

    • Information Systems

    User-Defined Keywords

    • Aesthetic experience
    • Affordance
    • Immersive visualization systems
    • Learning outcomes
    • System satisfaction

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